The v3.7 update is now live. It brings along some new stuff, updates to current mod content, and assorted bug fixes. It also beings laying the groundwork for v4.0, with some under-the-hood changes. Please note that Aliens Reloaded will require a script in the near future, so you will want to make sure the files are no more than a single folder deep in your mods folder.
I do recommend deleting your cache file before installing this update to make sure everything runs as smoothly as possible.
New Stuff
- Added pop-up when your currently active sim first discovers that aliens are real, to commemorate the occasion. To prevent annoyances, this will only happen to your currently active sim.
- Sims will now get a life milestone for discovering the truth about aliens, if you own Growing Together. This will apply retroactively to your current sims, so long as they have the Knows the Truth trait.
- A pollinated sim who is familiar with what alien pollination is will gain different buffs and have different interactions than sims who have no idea what's going on. This is compatible with both male and female sims, though please note that MCCC has default settings that change who is able to be pollinated and that they override this mod.
- New socials are now available for pollinated sims and those around them.You can congratulate a pollinated sim, warn a pollinated sim, or ask to feel the baby. A pollinated sim can complain about their symptoms, share the big news with more appropriate animations, or offer for another sim to feel the baby.
- Sims can now learn that other sims are afraid of aliens and will be able to see this in their relationships panel. Sims with higher charisma will be better able to disguise their fear when talking with nonafraid sims or with aliens, while sims with higher logic will have a greater chance of uncovering the truth.
- Fear of Aliens will now have an impact on the success or failure of certain interactions.
Updates
- Both Memory Erase and especially Mind Wipe will be more difficult to trigger autonomously. Mind Wipe will not run autonomously unless certain specific requirements are met - the alien being discovered by an enemy, the human being afraid of aliens and not a friend of the alien, etc.
- Mind Wipe has been upgraded to be more powerful. Mind Wipe will now completely remove knowledge of aliens from a non-alien target sim. The mind wiped human will no longer Know the Truth, be afraid of aliens, and won't be able to access the forums. Their Alien Lore skill will be reset to zero.
- If a sim was on a Conspiracy Hub quest when they were mind wiped, they will need to regain their knowledge of Aliens and of mind wipe before they can complete their quest. Ask a Conspiracy Hub sim for more information.
- Updated compatibility with the Skeptical trait from Life and Death. Being a Skeptic will now provide some protection from alien mind powers, including Mind Wipe, as well as limited protection against Compel.
- Upgraded compatibility for burglars. Aliens will now be able to Mind Whammy the burglar to make them go away.
- Aliens, part-aliens, and Knows Truth sims are now able to quickly lock a door for everyone without having to go digging in the pie menu. This was intended for the Mysterious Skies lot trait, but also works for burglars.
- The Nanoo Nanoo bassinet is now available for purchase in the Sixam Online store. It has been updated to support drag-and-drop, and to allow players to both place from sim inventory and return to sim inventory. Please note that this was done via an override, which is not compatible with other overrides.
Bug Fixes
- I have temporarily removed the ability for the active sim to join the Conspiracy Hub situation and have the headline over their head, as that was introducing LEs. I am looking at ways to restore this, however.
- Aliens will now regenerate brain power when going to sleep cuddling in bed (Lovestruck).
- Fixed missing animations when asking an alien about Sixam.
- Fixed another LE related to invalid whims tuning
Under the Hood Changes
- I am preparing to introduce new premade NPCs and tie premade NPC relations into my other mod, Premade Sim and Relationship overhaul. This will most likely launch in v4.0. Stay tuned!
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