The Sims 3

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PuddingFace

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PuddingFace1902

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About this mod

This is a new mod I've made called enhanced witches. What it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them and also adds some new spells and features

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PLEASE READ THIS BEFORE DOWNLOADING 

(The plant based spells are giving issues to some people, I haven't gotten problems on my end. I don't know why it causes problems sometimes. If you use these spells beware of this problem)

Flavor 2 is now discontinued because a menu is now available in the city hall which you can use to modify the autonomy of spells.

(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)

Hi, I'm PuddingFace.

This is a new mod I've made called enhanced witches. What it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them and also adds some new spells and features 



My friend CortezLSC has made a new video with upto date features.


How to install


1)First download MagicTuning.7z, WitchEffects.7z and MagicAnimations.7z
2)Then download EnhancedWitches.7z depending on which one you prefer. Check the flavour info to decide.
3)Download my enhanced wands mod Enhanced Wands mod. It's a requirement since 4/08/18
4)Get the C# Script Utility mod
5)Unzip them
6)Place them in Mods/packages folder
7)Start the Game. Give your child witch/wizard/warlock a wand.
8)Done 


Flavor Info

1)In EnhancedWitches.7z LoveCharm and HauntingRitual are set to not be autonomous. (This will be made optional in the future)

EnhancedWitches(flavour 2) is now discontinued because the main mod now has an option that provides a menu to change the autonomy of spells.

Additional Details

1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something 
 This is now possible after the 18th December update.
4) The love charm is set to not be autonomous for this mod.

Wand Bonding Help

Ok so how this wand bonding section work is there's a variable bondlevel. If bondlevel's value is 0 or lower the bond fails. If the value is between 1 and 3 then the bond is succesful. If the bond is between 3 and 5 it's considered a good bond, this is a little harder to achieve and some Sims will fail to achieve this due to not having the traits. If the bondlevel is greater than 5, It's considered very high bond. Happens very rarely.
If the bond fails the accuracy of your spells go down. Magic power consumption goes high. And skill gain rate go down. You also gain a failed bond moodlet. If the bond is succesful the reverse happens. And you gain a bond successful moodlet. Higher bond levels have even more boosts.
The bondlevel's value is 0 by default. Each Wand has some traits that boost this value by a point between 1 to 3. And all wands except the classic wand also has some traits that give a negative score.
Below is a list of Wands with which trait works best for which wand. Magic hands LTR users are not affected by this.

Classic Wand
+1 traits(Means traits that adds one point to the bondlevel variable)
Any trait or no trait, Artistic, AvantGarde, GreenThumb, Handy, NaturalCook, Athletic, BornSalesman, GathererTrait, Virtuoso, SavvySculptor.
(The classic wand bonds successfully with any Sim unlike other wands. But getting a higher bond score is difficult since all traits give only +1)

Argent Wand
+1 traits
Handy Insane Unstable ComputerWhiz SociallyAwkward Shy Childish Inappropriate Neurotic
+2 traits
GathererTrait Eccentric
+3 traits
SupernaturalFanTrait
-1 traits
Good Evil NaturalPerformer SocialButterfly Charismatic PartyAnimal Irresistible
-2 traits
SupernaturalSkeptic OverEmotional
-3 traits
Werewolf

Argent Wand favours the scientific mind. And since Argent means silver I thought it's appropriate that Werewolves get a low score.

Azure Wand
+3 traits
Mermaid
+2 traits
LovesToSwim Sailor
+1 traits
Disciplined BroodingTrait Angler Virtuoso PermaMermaid Irresistible Grumpy
-1 traits
Excitable HotHeaded Neurotic
-2 traits
EasilyImpressed OverEmotional
-3 traits
MeanSpirited Hydrophobic

Azure wand has a connection to water. Mermaid Witch hybrids bond very well with it. Hydrophobes should stay away from this wand.

Crimson Wand
+3 traits
NaturalBornPerformer NaturalPerformer
+2 traits
Irresistible Dramatic
+1 traits
Virtuoso Neurotic HotHeaded GreatKisser HopelessRomantic Flirty Diva
-1 traits
Unflirty EasilyImpressed Clumsy
-2 traits
NoSenseOfHumor Slob
-3 traits
Snob

Crimson Wand loves the passionate. And likes a little drama. Perfect for reality show people.

Ivory Wand
+3 traits
Athletic Brave
+2 traits
Werewolf Disciplined WerewolfAlphaDog
+1 traits
Daredevil LovesTheOutdoors HotHeaded CommitmentIssues
-1 traits
Vegetarian HopelessRomantic FamilyOriented Loser AnimalLover Equestrian DogPerson CatPerson
-2 traits
Clumsy CouchPotato
-3 traits
Coward

Ivory wand. The wand of warriors. Loves the athletically fit.

Verdant Wand
+3 traits
GreenThumb Vegetarian PlantSim
+2 traits
Fairy LovesTheOutdoors Adventurous
+1 traits
NaturalCook AnimalLover Equestrian DogPerson CatPerson
-1 traits
HatesOutdoors Eccentric CouchPotato ComputerWhiz VehicleEnthusiast
-2 traits
Handy BotFan Pyromaniac
-3 traits
Vampire Robot Frankenstein

This wand has a connection to nature. Likes witches that are the same. PlantSim witch hybrids and Fairy witch hybrids also bond well with it. Vampires hate it. I mean this wand is literally wooden stake after all.

Crystal Wand
+3 traits
Nurturing FamilyOriented Unlucky Loser Shy Loner
+2 traits
Equestrian DogPerson CatPerson AnimalLover AnimalExpert
-3 traits
DislikesChildren
-2 traits
MeanSpirited Ambitious
-1 traits
HotHeaded Diva Pyromaniac

The crystal wand is the caring wand. Prefers Sims of a similar nature. Bonds with Sims who are usually rejected by society.

Elegant Wand
+3 traits
IsRich Schmoozer Frugal Kleptomaniac
+2 traits
Snob
+1 traits
Mooch Diva SocialButterfly Charismatic Ambitious MapToTheStars
-1 traits
Daredevil RebelInfluence InfluenceRebel
-2 traits
Rebellious
-3 traits
Loser Unlucky

This wand bonds well with rich Sims or Sims that are on the way to be rich.

Iridescent Wand
+3 traits
Good Evil Genius Ambitious
+2 traits
Lucky Workaholic Irresistible
+1 traits
Charismatic EyeCandy Attractive
-1 traits
Grumpy BroodingTrait HotHeaded
-2 traits
CouchPotato
-3 traits
Loser Unlucky

Iridescent wands prefers Sims with a lot of natural talent that can sore through life quite easily.

Extra Spells Info


Hydration charm:- Fills the hydration need of mermaid.

Fun Charm:- Fills the fun need.

Social Charm:-Fills the social need.

Energy charm:-Fills the energy need.

Hydration curse:- Depletes the hydration need of mermaid.

Fun Curse:- Depletes the fun need.

Social Curse:-Depletes the social need.

Energy curse:-Depletes the energy need.

Knockout Jinx:- Makes the target faint. Unlocks at level 2.

Bee Stinger Hex:- Summon Bees to attack your opponent. Unlocks at level 3

Bad luck curse:- Gives an unlucky moodlet and adds the unlucky trait temporarily. Unlocks at level 1.

Destruction ritual:- It makes the lot dirty and breaks items. Unlocks at level 9.

Teleportation spell:- Allows the witch to teleport to desired location. Unlocks at level 4.

Conjure normal apple:- For evil witches. Beginner level spell.

Conjure poisoned apple:- For non evil witches. Beginner level spell.

Hate curse:- Adds the instant nemesis moodlet. The next Sim that talks to the target will become enemies with the target. Unocks at level 4.

Friendship Charm:- Makes the next sim that talks to the target your friend. Unlocks at level 4.

Summon Food:- Similar to Genie's food summon. Unlocks at level 6 Magic, level 6 logic, level 4 Gardening and level 4 cooking.

Cursed Flames:- Lets you kill a Sim with fire. Different from fireblast as that spell won't kill the target. Unlocks at level 6.

Protection charm:- Protects the target with a ward to prevent harmful curses from working. I'll update my vampire mod in the future to make vampiric compulsion also fail. Unlocks at level 5.

Summoning charm:- Summons a Sim you know.

Banishing Spell:- Banishes a Sim to another Lot.

Lighting Bolt Spell:- Shoots a lightning bolt at a Sim.

Rubble Clear Spell:- Clears the Rubbles that appear while tomb raiding.

Improve Nature Spell:- Improves quality of plant.

Chlorokinesis Spell:- Makes Plants Grow.
(These spells can also remove weed and some other stuff for plant health)

Summon Familiar:- Summon Familiar Cat, Dog, Horse.

Summon Demons:- Summon Demon Butler, Demon Bodyguard, Demon Gardener, Hell Hound, Snow Rider, Thunder Cat.

Additional Credits:

Justin for supporting me on Patreon.

TheSweetToddler for the hand movement animation for teleportation

Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.

Painted Wings Production for her tutorial.

Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.

Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.

Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.

Druyddark, schnuffi, Lyralei, whiteman-Dara for translation

Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.

All the tutorials from Buzzler, NonaMena and CmarNYC.

The creators of S3PE and Visual Studio 2015.