The Sims
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Created by

Aladrin Kelahn

Uploaded by

Rain671

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About this mod

An utility that converts Skn files to Obj

Permissions and credits
THIS UPLOAD WAS MADE FOR ARCHIVING PURPOSES JUST IN CASE THE ORIGINAL WEBSITE GETS TAKEN DOWN, THE AUTHOR HAS GRANTED PERMISSION IN HIS TOU FOR DISTRIBUTION, BUT IF THE AUTHOR WANTS TO TAKE THIS PAGE DOWN I WILL DO IT TO RESPECT KELAHN'S WISHES

OBJ2SKN v1.13
Aladrin Kelahn 
INSTALLATION
============
Simply un-zip somewhere on your hard drive.  It's ready to use.
USE
===
Everything should be self-explanatory as far as the process is concerned, but in case it's not, here's the quick and dirty of it.
For Bodies
----------
Run the program.
Click File, then Open.
Choose the SKN file for input and click Open.
Click File, then Save As.
Type a name for the Project (.spj) and click Save.
Do the reverse to convert it back.
For other meshes and new meshes
-------------------------------
Conversion is the same, for converting back, use Import OBJ instead of Open.
Note: 3 files were created.
.SPJ is the project file, needed to convert back to SKN.
.OBJ is the 3D object file.
.MTL is the material file.  (contains the default skin for use with the OBJ file)
PROBLEMS
========
Everything is flipped left-to-right when converted.  It's flipped back when converted back.
Doesn't check to make sure there isn't too many faces.
REGISTRATION
============
Simply put, there IS no registration.  This is freeware/donationware/cardware/whatever. 

The email address of the author is [email protected] or [email protected].  If you actually feel you need to send him money, email me for his snailmail address.
The author wrote this because there was a need for it and it didn't exist.  (To his knowledge, anyhow.)

BUGS/COMMENTS/SUGGESTIONS
=========================
If you have any ideas for it, find any bugs, or just want to sent the author a compliment, go ahead and email him.  If you think of another great program related to it, the author always listen to suggestions, but he is pretty lazy about programming (he said it like that).
Have fun!
P.S.  Please don't modify or reverse engineer this in any way.  Aladrin spent quite a few hours working on this, and he would like to keep it for himself.  Feel free to distribute it with all the files intact, though.