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Changelogs
Version 501
Updated Energy Priorities for Patch 501
Version 479
Venom Spitter Tower's projectile scale reduced and projectile spreads out.
Version 476
Scatter Shot & Static Lancer Tower added, Venom Spitter Tower's no longer flashes at muzzle
Version 468
Initial Release
Affects Campaign and Survival
New Towers: Flash Freeze Tower Level 1/2/3 Deals cyro damage and slows the enemy at a cost of initial damage.
Venom Spitter Level 1/2/3 Deals acid damage, takes advantage of vulnerabilities, requires only energy to fire.
Slugthrower Tower Level 1/2/3 Deals physical damage to very far away enemies, requires plasma to function, cannot target small enemies.
Scatter Shot Tower Level 1/2/3 Deals physical damage, in a wide spread to nearby enemies.
Static Lancer Tower Level 1/2/3 Deals zero damage, stuns large enemies, requires a lot energy to maintain.
Known Issue: Upgrading the Static Lancer Tower causes the model to enlarge while being upgraded, will shrink back to it's normal size after, after upgrading the Static Lancer Tower to Level 2 other towers will mimic the same size of the Static Lancer Tower in (every new game or loaded save) until you collapse the build menu; then it will be fixed for the rest of the game.
Installation Paste zip into: Steam\steamapps\common\Riftbreaker\packs