About this mod
Walls too weak? Buff their base HP. (Working with Metal Terror DLC)
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- Changelogs
- Donations
All Levels are the same health so no need to upgrade unless you want the better graphic.
Wall Sections - 3500 HP (Up from 350)
Wall Gate - 7000 HP (Up from 700)
Wall Floors - 2500 HP (Up from 25)
Electric Wall Sections - 3500 HP (Up from 350, same as the base wall) Have no touched the damage values here.
Reduced the glow of the initial electric wall sections by 25%. Should be less blinding now.
Any other changes may happen in the future, but for right now, I'm keeping it light while I try out the new content.
As with all Riftbreaker mods, simply drop in your packs folder in your steam directory. No unzipping or extracting required.
Version 1.0 - Initial Release.
Optional version
v1.0 - Initial Release
Scaling health for wall sections instead of a flat amount. Energy walls reflect ranged attacks as well and have increased regeneration (They're energy after all)
Energy Wall level 1 - Max health set to 1500, Increased damage reflect to 30 (up from 15) changed damage type to just flat damage, added minor health regen (2.5/S), reduced glow factor to 75 (down from 100)
Energy Wall level 2 - Max health set to 2500, increased damage reflect to 40 (up from 20), health regen of 3.5/s, Glow factor reduced to 50
Energy Wall level 3 - Max health set to 3500, increased damage reflect to 50 (up from 30), health regen of 5/s, Glow factor reduced to 50
Wall level 1 - Max health set to 2000, minor health regen of 2 added
Wall level 2 - Max health set to 3000, minor health regen of 2 added
Wall level 3 - Max health set to 4000, minor health regen of 2 added
Gate level 1 - Max health set to 3000, minor regen of 2 added
Gate level 2 - Max health set to 5000, minor regen of 3 added
Gate level 3 - Max health set to 7000, minor regen of 5 added