The Riftbreaker
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Voltoth

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ExcellentRoze

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About this mod

Walls too weak? Buff their base HP. (Working with Metal Terror DLC)

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Nothing fancy. Just some HP upgrades for all the various walls and gates. The reason for the high health pools is so that your repair towers have the chance to fix things before they get destroyed. Especially on harder difficulties. A less extreme version will be coming soon.

All Levels are the same health so no need to upgrade unless you want the better graphic.
Wall Sections - 3500 HP (Up from 350) 
Wall Gate - 7000 HP (Up from 700)
Wall Floors - 2500 HP (Up from 25)
Electric Wall Sections - 3500 HP (Up from 350, same as the base wall) Have no touched the damage values here.

Reduced the glow of the initial electric wall sections by 25%. Should be less blinding now.

Any other changes may happen in the future, but for right now, I'm keeping it light while I try out the new content.

As with all Riftbreaker mods, simply drop in your packs folder in your steam directory. No unzipping or extracting required.

Version 1.0 - Initial Release.

Optional version

v1.0 - Initial Release

Scaling health for wall sections instead of a flat amount. Energy walls reflect ranged attacks as well and have increased regeneration (They're energy after all)

Energy Wall level 1 - Max health set to 1500, Increased damage reflect to 30 (up from 15) changed damage type to just flat damage, added minor health regen (2.5/S), reduced glow factor to 75 (down from 100)
Energy Wall level 2 - Max health set to 2500, increased damage reflect to 40 (up from 20), health regen of 3.5/s, Glow factor reduced to 50
Energy Wall level 3 - Max health set to 3500, increased damage reflect to 50 (up from 30), health regen of 5/s, Glow factor reduced to 50
Wall level 1 - Max health set to 2000, minor health regen of 2 added
Wall level 2 - Max health set to 3000, minor health regen of 2 added
Wall level 3 - Max health set to 4000, minor health regen of 2 added
Gate level 1 - Max health set to 3000, minor regen of 2 added
Gate level 2 - Max health set to 5000, minor regen of 3 added
Gate level 3 - Max health set to 7000, minor regen of 5 added