About this mod
This mod makes energy a global resource. Rift Station now requires 1M stored energy, rather than 1M total power output in its local network.
- Permissions and credits
Requires a new game.
Deluxe Version
In addition to energy becoming globalized:
- Biomass, Nuclear, and Carbonium power plants automatically turn themselves off if 70%+ energy storage. Activate again if 30%- energy storage.
- Integrates another of my mod "Better Carbonium Energy"
Q: Can you please make a mod that includes smart power plant feature only?
A: I would like to but I don't know how. There is a way to check player's maximum storage of a certain resource, but there is no way to tell what's the maximum energy storage of an energy grid a building is in.
Q: My headquarter stops producing minerals when I'm exploring another area.
A: The game trys to evaluate each building not inside any local energy grid up to eternity and see what happens, and for the mining buildings, they empty their vein and stop producing anything, making the game consider them to produce nothing. Setting resource multiplier to infinite does not prevent this. This behavior only happens to your headquarter and only if energy is a global resource.
There is a workaround that you could use this mod in conjunction with Infinite Miners mod to prevent this from happening, since the game will consider the resource veins to never go empty.
Also, you can build synthetizers and cultivators rather than expanding your mining facilities. Infinite sources of resources do properly apply while you are not at your headquarter.
By the way, it is impossible to add any building into local energy grid if energy is a global resource. It won't work. This mod removes energy connector from building menu, because it's completely useless even as a workaround of this issue.
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能量现在是全球资源。修复裂隙之门的任务目标无法完成的问题:它现在需要1M的总储电,而非其所在电网的1M发电量。
豪华版
除了能量变成全球资源以外:
- 生物质,核能和碳能发电站在储能70%或更高时自动关闭,在储能30%或更低时又自动启用。
- 整合我的另一mod "Better Carbonium Energy"