[FoliageQuality@2] foliage.DensityScale=0.75 grass.DensityScale=0.75 [engine.ini] [SystemSettings] r.TonemapperFilm=0 ; game default = 0 r.Filter.SizeScale=0 ; double sample count for bloom/DoF, game default = 1 r.LightFunctionQuality=0 ; use highest light function quality, game default = 1 r.MaxQualityMode=0 ; enables max quality mode for a bunch of shadow-related code, game default = 0 r.MaxAnisotropy=0 ; use 16x AF, game default = 8 r.Tonemapper.Sharpen=1 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0 r.Streaming.MipBias=0 ; always use best mips, default = 0 r.MipMapLodBias=0 ; always use best mips, default = 0 r.SceneColorFormat=3 ; better color format for scene, default = 3 r.SSS.HalfRes=1 ; use full resolution for SSR, default = 1 r.EmitterSpawnRateScale=0 ; emitter (fog/smoke) spawn rate, default = 1 r.TemporalAACatmullRom=0 ; use sharper TAA filter kernel, game default = 0 r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4 r.Shadow.MaxCSMResolution=32 ; shadow resolution, game default = 2048 r.Shadow.MaxResolution=32 ; shadow resolution, game default = 2048 r.Shadow.RadiusThreshold=0.0075 ; lower value = further shadow distance. game default = 0.01 r.VolumetricFog.GridPixelSize=16 ; lower fog pixel size, default = 8 r.VolumetricFog.HistoryMissSupersampleCount=1 ; increase fog supersample count, default = 4 r.VolumetricFog.LightFunctionSupersampleScale=1 ; increase fog supersample scale, default = 2 r.ViewDistanceScale=0.2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1 r.StaticMeshLODDistanceScale=1 ; increase static mesh LOD distances, lower = larger distance. game default = 1. foliage.LODDistanceScale=0.5 ; increase grass LOD distance, not much perf impact. game default = 1 r.SkeletalMeshLODBias=0 ; increase character LOD distances. game default = 0 r.MinScreenRadiusForLights=0.04 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.02 r.Streaming.PoolSize=1024 ; first make streaming pool size unlimited, game default = 3000 r.Streaming.LimitPoolSizeToVRAM=0 ; and then limit pool size to VRAM size, game default = 0 r.Streaming.MaxTempMemoryAllowed=64 ; game default = 50, lets increase it a little r.Streaming.HiddenPrimitiveScale=0.2 ; keep assets at full resolution even when out of view, game default = 0.5 r.Streaming.UseAllMips=0 ; remove any resolution requirements for mips, game default = 0 r.TextureStreaming=1 ; streaming system, game default = 1 r.Streaming.FullyLoadUsedTextures=0 ; game default = 0 r.Streaming.HLODStrategy=0 ; forces all LOD mips to be loaded rather than streamed. game default = 0 r.PostProcessAAQuality=0 r.DetailMode=1 r.LensFlares=0
i'm so disappointed that this game doesn't have third person, how hard would it be to use the animations from the companions? lazy devs said they could not do it because they are not a triple A studio lol
can it not ever be that it just wasn't designed with that in mind why does everybody have to claim that everything they don't agree with is automatically laziness lol the game is better than anything bethesda has made in a good while anyway, that feature doesn't make or break it.
I would be grateful if they only focus on 1 perspective. Even with the 3rd person in Fallout 4 is bad. So many things doesn't correlated with the 1st person. And of course it would be takes time as well, it's not just plug and play you basically making another game with different perspective.
I found that out as well, it's something in Scalability.ini that does that.
A quick solution to it is to delete the lines: [ShadowQuality@0] r.Shadow.MaxResolution=0 r.Shadow.RadiusThreshold=0 r.ShadowQuality=0 r.Shadow.NearInstanceShadowOption=0
Any chance you can make a "mid performance" fix? because i still struggle with low settings but these are too low, if its too much effort nbd dont worry about it thank you for all your hard work though
I guess I found the problem, at least in my game. Open engine.ini to edit it (The one you download from here, either version), search for r.HighQualityLightMaps=0, and change it to 1. Like this " r.HighQualityLightMaps=1 " . I don't know how much it will affect the other modifications, but at least it should solve the darkness issue.
Thank you so much! i have amd 5 3600x and only a gtx 1050 (planning on upgrading soon) and the game would hiccup between 55 and 60 fps and that was SO ANNOYING lol
51 comments
[engine.ini]
[SystemSettings]
foliage.LODDistanceScale=0.5
r.MaxAnisotropy=0
r.Shadow.MaxCSMResolution=32
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.0075
r.ViewDistanceScale=0.2
r.PostProcessAAQuality=0
r.BloomQuality=0
[scalability.ini]
[FoliageQuality@0]
foliage.DensityScale=.25
grass.DensityScale=.25
[FoliageQuality@1]
foliage.DensityScale=0.50
grass.DensityScale=0.50
[FoliageQuality@2]
foliage.DensityScale=0.75
grass.DensityScale=0.75
[engine.ini]
[SystemSettings]
r.TonemapperFilm=0 ; game default = 0
r.Filter.SizeScale=0 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=0 ; use highest light function quality, game default = 1
r.MaxQualityMode=0 ; enables max quality mode for a bunch of shadow-related code, game default = 0
r.MaxAnisotropy=0 ; use 16x AF, game default = 8
r.Tonemapper.Sharpen=1 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
r.Streaming.MipBias=0 ; always use best mips, default = 0
r.MipMapLodBias=0 ; always use best mips, default = 0
r.SceneColorFormat=3 ; better color format for scene, default = 3
r.SSS.HalfRes=1 ; use full resolution for SSR, default = 1
r.EmitterSpawnRateScale=0 ; emitter (fog/smoke) spawn rate, default = 1
r.TemporalAACatmullRom=0 ; use sharper TAA filter kernel, game default = 0
r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4
r.Shadow.MaxCSMResolution=32 ; shadow resolution, game default = 2048
r.Shadow.MaxResolution=32 ; shadow resolution, game default = 2048
r.Shadow.RadiusThreshold=0.0075 ; lower value = further shadow distance. game default = 0.01
r.VolumetricFog.GridPixelSize=16 ; lower fog pixel size, default = 8
r.VolumetricFog.HistoryMissSupersampleCount=1 ; increase fog supersample count, default = 4
r.VolumetricFog.LightFunctionSupersampleScale=1 ; increase fog supersample scale, default = 2
r.ViewDistanceScale=0.2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=1 ; increase static mesh LOD distances, lower = larger distance. game default = 1.
foliage.LODDistanceScale=0.5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=0 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.04 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.02
r.Streaming.PoolSize=1024 ; first make streaming pool size unlimited, game default = 3000
r.Streaming.LimitPoolSizeToVRAM=0 ; and then limit pool size to VRAM size, game default = 0
r.Streaming.MaxTempMemoryAllowed=64 ; game default = 50, lets increase it a little
r.Streaming.HiddenPrimitiveScale=0.2 ; keep assets at full resolution even when out of view, game default = 0.5
r.Streaming.UseAllMips=0 ; remove any resolution requirements for mips, game default = 0
r.TextureStreaming=1 ; streaming system, game default = 1
r.Streaming.FullyLoadUsedTextures=0 ; game default = 0
r.Streaming.HLODStrategy=0 ; forces all LOD mips to be loaded rather than streamed. game default = 0
r.PostProcessAAQuality=0
r.DetailMode=1
r.LensFlares=0
GameUserSettings.ini
sg.ResolutionQuality=75.250000
Upd: oh, I get it. It's just an "afk" camera like in bethesda games.
the game is better than anything bethesda has made in a good while anyway, that feature doesn't make or break it.
A quick solution to it is to delete the lines:
[ShadowQuality@0]
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=0
r.ShadowQuality=0
r.Shadow.NearInstanceShadowOption=0
r.Shadow.MaxCSMResolution=32
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.0075
and look decent...
edit: As Alejo0708 suggested changing the value of "r.HighQualityLightMaps=" from 0 to 1 inside the engine.ini fixed this.
I don't know how much it will affect the other modifications, but at least it should solve the darkness issue.