Description:
This mod contains mesh edits i did in Blender. All of them are similar to the original, as i find it already pretty good. Each of them is slightly different, so choose whichever you like.
V1: Has more pronounced jawline, more striking features like eyes and lips. Looks like a conventionally attractive model or an actress.
V2: A more cute, round version. Looks like an e-girl.
V3A: Somewhat inspired by Eve from Stellar Blade.
Use of skin mods and custom makeup is recommended.
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BEFORE YOU ASK: YES, the changes are SUBTLE. You might not even notice them if you don't compare the faces side-by-side. That's because i modified geometry of the face while staying close to the original, and a lot of details are baked into textures. The idea is that you combine these meshes with different custom textures for more variation.
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INSTALLATION:
-Download the mod archive. Inside, there are files of different versions - choose ONLY ONE, each of them modifies Jodi's mesh. Pick the version you want and put it inside TheKillingAntidote\TheKillingAntidote\Content\Paks\~mods folder. If there isn't "~mods" folder, create it.
-If there's an update, you have to do the installation process again and remove the old file.
Conflicting mods:
Other mods that modify Jodi's mesh, duh. Other than that, you should be all good. I've installed 90+ mods and there weren't any issues.
Changelog:
1.3d: Fix for V3A. Should be working with modded stockings better now.
1.3: New face preset - V3A.
1.2: Minor fixes of geometry and weighting around eyes.
1.1: Fixed double vertex dumbf***ery left by Unreal Engine export to FBX. Consequently, fixed seams and gaps in the body. Also fixed incorrect deformation in animations. Unfortunately, V3 backups was lost. Should be game-ready now.