Main files
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Tweaked properties of nearly all (firearms) ammunition in-game. Penetration and damage values as well as class ranges.
Some ammo might have affected ballistics due to changes to fit real-life velocity and energy.
Arrows+bolts: only class range change -
Changed zoom values of the majority of optical sights (Firearms only! No bow/crossbow ones)
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File containing changes in weights and prices of what you get in in-game store. For most of the stuff there.
Mostly - weapons, ammo, lures, consumables, equipment
Optional files
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quick mod that replaces .22lr ammo with much more potent one.
Test if you wish - should there be a problem, revert to files from default mod and report an issue please
Impact point changed due to changed muzzle velocity !!! Use range to make correction -
Energy of .22WMR but muzzle velocity of the default ammo from the game (physics = bullet weight was changed)
Should better fort ballistic curve.
Note: At 150 m when zeroed properly shoot slightly high.
At 100 m - bullseye -
.303 British as is in the game (4100 J; overpowered ~ 7mm Magnum), only damage and penetration parameters were increased. Thus no change to ballistics.
(DMG 1.25x for SP and 1.1x for PT bullets) -
.303 British with muzzle energy reduced to real counterpart but muzzle velocity as default one (physics = bullet weight changed)
Penetration and Damage increased (DMG 1.25x for SP and 1.1x for PT bullets)
By my test for 150/300 m zeroing shoots bullseye -
Replacement: Only rifle ammo (for Revontuli Alpha 1.1)
DMG value for rifle ammo is increased by 25% / 10% for Hollow points / Polymer tips compared to 50% / 25% in main version
Replace files from main version - or combine individual rounds as you wish