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Backupinov

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Backupinov

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24 comments

  1. dragon1020
    dragon1020
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    Could you kindly tell me which software I can use to modify values in *.ammotunec and .ee files? I want to change 10ga (and may be 12ga) buckshot to also cover type 3?
  2. dragon1020
    dragon1020
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    With 10ga this mod is just PERFECT. Thanks! :)
  3. xin37
    xin37
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    Hi, Can you tell me what you have modified? I want to customize the damage based on your data. Thanks.
    1. Backupinov
      Backupinov
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      This are the change i made for the 12g Buckshot
      diameter             0,00839999970048666  
      length   0,00839999970048666  
      drag_coefficient              0,55589032173156700  
      kinetic_energy 284         
      mass     0,00347999995574355  
      projectile_penetration 0,06499999761581420   0,02599999904632570
      projectile_damage         0,01600000075995920   0,06400000303983680
      projectile_expansion_rate          0,00000000000000000  
      projectile_contraction_rate       0,00000000000000000  
      projectile_max_expansion          0,00000000000000000  
      projectiles_per_shot     9             20
      scatter_multiplier           1,00000000000000000   0,30000000000000000
      velocity_deviance           0,07500000298023220   0,00100000000000000
  4. real43
    real43
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    game crashes using 12ga shotgun shell.
    1. Backupinov
      Backupinov
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      • 17 kudos
      Yes, I know. With me, 12ga does not give problems but I understand there are several people who have the same problem. I have no idea how that comes about.
  5. zhijiebao
    zhijiebao
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    Sir, I used your "Single Bullet Overhaul" and "Lead Bullet Overhaul" mods, but my game crashes as soon as I load the 12-gauge shotgun shells.
    1. Backupinov
      Backupinov
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      There are several people having the same problem however I have tested the ammo with both 12ga shotguns that are in the game and I do not experience these problems so I have no idea what is causing the crashes.
      I also asked my son to test the ammo and no crashes for him either
  6. cabby77
    cabby77
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    I think this mod is causing game to crash.
    1. Backupinov
      Backupinov
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      • 17 kudos
      Why? I am using this mod for more than a year and never had any problems.
    2. falken130
      falken130
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      I also crash when I use a 12GA shotgun, but all other ammo works fine.
    3. Backupinov
      Backupinov
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      • 17 kudos
      Oké, I will look into it.
    4. Backupinov
      Backupinov
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      I tested the ammo on Whitetail with 12ga buckshot. First with the cacciatore 12g, no crash.
      I also tested the 12ga buckshot with the caversham steward 12g on whitetail and fallow deer no crashes.
      I had my son test the buckshot the same way and he also didn't experience any crashes.
      So I really have no idea where the crashes come from.
    5. cabby77
      cabby77
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      The problem, at least on my computer, is Caversham 12G. If I have it equipped or try to reload it with some other ammo, the game will crash to desktop. Nordin 20SA works great. Haven't tried others yet.
    6. Backupinov
      Backupinov
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      • 17 kudos
      Do run any other mods besides the buckshot mod? I am not saying that other mods are the promblem but I find it strange that on my computer it runs without crashes for more then a year.  I play the game with quite a few mods and the game never crashses.
    7. cabby77
      cabby77
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      I use  only Better Ammo, Buckshot overhaul and Show hands (or something like that).
    8. Backupinov
      Backupinov
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      Can you tell me what the mod Show Hands does?
      I know a year or more ago there was a problem with a mod that made you move faster, when you used that mod you couldn't see your hands. I don't see an update on this mod on nexus
  7. ZZZZgofukyouselfZZ
    ZZZZgofukyouselfZZ
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    doesn't seem to work for me tested with all shotguns with no noticeable difference at 50-100yds
    Do i have to have some steam parameters set?
    1. Backupinov
      Backupinov
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      In steam you need to add this line for the startup options
      --vfs-fs dropzone --vfs-archive archives_win64 --vfs-fs.
      don't forget the at the end.
    2. ZZZZgofukyouselfZZ
      ZZZZgofukyouselfZZ
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      Okay thanks that might explain why it wasn't working. edit' i am getting crashed on game startup, furthest i could make it was into a reserve and crashed after going to change loadout. I'm not sure why. i can get mod builder to work no problem so I'm not sure why this isn't working for me. (i am launching with your mod only) 
    3. ZZZZgofukyouselfZZ
      ZZZZgofukyouselfZZ
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      what do you use to edit these files i figured maybe i could just do it myself.
    4. Backupinov
      Backupinov
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      I use Hex Editor Neo
      And these are the values you can play with the values i changed are in yellow
      When your done editing the .ammotunec file you have add it to the .ee file offset 0x138

       max_range:
          110.0  # float(0x7515A207), Data Offset: 168(0x000000a8)
        diameter:
          0.00839999970048666  # float(0x7515A207), Data Offset: 172(0x000000ac)
        length:
          0.00839999970048666  # float(0x7515A207), Data Offset: 176(0x000000b0)
        drag_coefficient:
          0.5558903217315674  # float(0x7515A207), Data Offset: 180(0x000000b4)
        kinetic_energy:
          284.0  # float(0x7515A207), Data Offset: 184(0x000000b8)
        mass:
          0.0034799999557435513  # float(0x7515A207), Data Offset: 188(0x000000bc)
        projectile_penetration:
          0.06499999761581421  # float(0x7515A207), Data Offset: 192(0x000000c0)
        projectile_damage:
          0.01600000075995922  # float(0x7515A207), Data Offset: 196(0x000000c4)
        projectile_expansion_rate:
          0.0  # float(0x7515A207), Data Offset: 200(0x000000c8)
        projectile_contraction_rate:
          0.0  # float(0x7515A207), Data Offset: 204(0x000000cc)
        projectile_max_expansion:
          0.0  # float(0x7515A207), Data Offset: 208(0x000000d0)
        projectiles_per_shot:
          9  # uint08(0x0CA2821D), Data Offset: 212(0x000000d4)
        projectile_model_path:
          b'' (0xdeadbeef)  # String Hash(0xC03F64BF), Data Offset: 216(0x000000d8)
          #
        broken_projectile_model_path:
          b'' (0xdeadbeef)  # String Hash(0xC03F64BF), Data Offset: 220(0x000000dc)
          #
        scatter_multiplier:
          1.0  # float(0x7515A207), Data Offset: 224(0x000000e0)
        velocity_deviance:
          0.07500000298023224  # float(0x7515A207), Data Offset: 228(0x000000e4)
  8. marcaozera
    marcaozera
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    Please, can you do this with all birdshots too?
    1. Backupinov
      Backupinov
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      • 17 kudos
      I will look into it but it may take a little while