+50% weapon damage
+25% score, if < 1000
+100% score, if >= 1000
Scoring System
^^^^^^^^^^^^^^
Due to the only way of seeing the true ending is to get 1st ranking (62,000)
To help you get 1st ranking heres the scoring system.
Each scientist you recue: +400
Each scientist killed by a monster: -100
Each scientist you kill: -200
Each monster killed: +80
Each time you shoot a monster's head: +120
Each time you are hit by a monster: -100
Each time you collect a medal: +200
Each time you obtain a golden frog: +1000
Stage 1 Boss: +1500
Stage 2 Boss: +1500
Stage 3 Boss: +1500
Stage 4 Boss: +2500
211
yield return new WaitForSeconds(Random.Range(0f, 0.1f));
into
yield return new WaitForSeconds(UnityEngine.Random.Range(0f, 0.1f));
226
Object.Destroy(base.gameObject);
into
UnityEngine.Object.Destroy(base.gameObject);
HD_Health
TakeDamage
this.HealthCurrent -= num;
into
this.HealthCurrent -= num*3/2;
146
Object.DontDestroyOnLoad(base.gameObject);
into
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
149
Object.Destroy(base.gameObject);
into
UnityEngine.Object.Destroy(base.gameObject);
HD_ScoreManager
handleNewPoints
if (_score == 0)
{
return;
}
into
if (_score < 1000)
{
_score = _score / 4 * 5;
}
else
{
_score *= 2;
}
if (_score == 0)
{
return;
}
+25% score, if < 1000
+100% score, if >= 1000
Scoring System
^^^^^^^^^^^^^^
Due to the only way of seeing the true ending is to get 1st ranking (62,000)
To help you get 1st ranking heres the scoring system.
Each scientist you recue: +400
Each scientist killed by a monster: -100
Each scientist you kill: -200
Each monster killed: +80
Each time you shoot a monster's head: +120
Each time you are hit by a monster: -100
Each time you collect a medal: +200
Each time you obtain a golden frog: +1000
Stage 1 Boss: +1500
Stage 2 Boss: +1500
Stage 3 Boss: +1500
Stage 4 Boss: +2500
211
yield return new WaitForSeconds(Random.Range(0f, 0.1f));
into
yield return new WaitForSeconds(UnityEngine.Random.Range(0f, 0.1f));
226
Object.Destroy(base.gameObject);
into
UnityEngine.Object.Destroy(base.gameObject);
HD_Health
TakeDamage
this.HealthCurrent -= num;
into
this.HealthCurrent -= num*3/2;
146
Object.DontDestroyOnLoad(base.gameObject);
into
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
149
Object.Destroy(base.gameObject);
into
UnityEngine.Object.Destroy(base.gameObject);
HD_ScoreManager
handleNewPoints
if (_score == 0)
{
return;
}
into
if (_score < 1000)
{
_score = _score / 4 * 5;
}
else
{
_score *= 2;
}
if (_score == 0)
{
return;
}