The Ascent

Fallout 4 1.5 Update Public Service Announcement

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"There's not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn't out," Howard told Tech Insider. "And once it's out early next year, I think the sky's the limit."
- Dec 3, 2015, Business Insider: “What to expect from 'Fallout 4' in 2016

As you’re probably aware, the 1.5 update is currently in open beta and will likely be officially released very soon and with it comes the long-awaited Fallout 4 Creation Kit. Along with this, Bethesda is changing the way plugins will be handled by the game.

The result is that mod management software, including our own Nexus Mod Manager, will need to be updated to adhere to the new standards being set by Bethesda. Thankfully, by providing access to the beta updates, Bethesda has allowed us to be able to preemptively make the changes needed to NMM so that when the patch does arrive, you will be affected as minimally as possible. However, there are some things you need to be aware of:

When the Fallout 4 1.5 update is released, NMM users will need the to have the latest version installed. With that done, the first time you open NMM with the Fallout 1.5 update installed, all of your plugins will no longer be enabled. If you take advantage of NMM’s profile system, this can be most simply resolved by selecting “Import load-order” from the “Profile” menu, which will enable all of the the plugins associated with that profile at once. Otherwise, if you are not using an NMM profile, you will need to enable each plugin again in the usual fashion, either by selecting the plugins and clicking the green check-mark, or simply double-clicking each one. This is only a one-time thing that you will be reminded of the first time you open NMM with the 1.5 update installed.

Other mod management software (such as Mod Organizer) may handle this differently so be sure to check with them to understand what steps you may need to take. To those of you that prefer manual installation, the process has also been slightly streamlined so we’ve updated the wiki accordingly.

It’s important to remember that the amazing work that the Fallout 4 modding community has accomplished so-far has all been done without official support or tools from Bethesda. The pending release of the Creation Kit will not only provide the tools needed to make more expansive changes to the core game that we’re all looking forward to, but also likely more education directly from Bethesda themselves. Hopefully all of this leads into a healthy relationship between us and the new mod repository, as well as the upcoming console modding community.

Very exciting times, indeed! This is going to be a unique transition period for the Fallout 4 community and we’re hoping to help make it as seamless and fruitful as possible. We’ll be sure to keep you updated with any developments!


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  1. Eochaid_Ollathair
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    I'm trying to add the mod through the updated NMM but it keeps ending at 73% with "Object Reference not set to an instance of an object"

    I have tried this twice now, once through directly dowloading through the manager and again manually downloading it and trying to install it through the manager. Any ideas what I'm doing wrong? I love this mod, and use it on Skyrim and other Bethesda games.
  2. iXenite
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    I cant get mods to work.... what did i do wrong, i typed in the stuff for the ini

    Go here to ask for technical support in regards to Fallout 4.
    Fallout 4 Technical Support:
  3. ClaymoretheDog
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    I cant get mods to work.... what did i do wrong, i typed in the stuff for the ini
  4. thoryn1024
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    My fallout 4 takes really long to load now, apparently i have to edit the fallout.ini but i dont know what to edit any help?
    1. finality420
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      google fallout 4 custom ini. ( you will probably have to create the file, but there should be a video that shows you exactly what text to enter, and where)
      Hope this helps
  5. MindDoser
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    I used to have it heavily modded with over 100 mods,mostly esp's. Now, only a 15-20% of mods works due to it's author's updates. I did reinstalled it over 5 times, checked steam file integrity around 10 times, changed Loot and MO versions,yet nothing. Even reinstalled NMM twice,still a lot of mod's isn't working at all. Loot also gives wrong load order sometimes. Bethesda should fix this issue because it's kill's many great mod's out there,and i'm still wonder why they're published patch/dlc's that give's major problems to modding community,without proper intensive testing's first. Weird..
  6. epic22narwhal
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    I don't know what happened.. but I my mods will not work.

    Here's what happened, I was in the latest beta update with ALL my mods working fine but it would CTD with no errors every now and then so I decided to delete local content and reinstall.

    Now my mods won't work? It is the same patch version but now they just won't work.

    I added a hair mod, the hair style names are in the menu but its just a bald head.

    Why is this happening? It worked fine before I reinstalled -_-
    1. Helghast071
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      i got somewhat the same problem..

      i had a clean instal after moving fallout to a other disc after that installed all my old mods (still saved bij NMM) now when i try to play moost of the mods don't show up, but still they are activated.. just like you said it shows the hair names but all are bald.. script mods work fine (like spring cleaning) others just don't show up (ow yeah only my own mod works fine)
  7. shadowjukkis91
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    i have a similar problem and so far i have found out that it's not Always the mods that crash the game it's the F4SE coz it's Still in Very early stages and Because The mods That Reguire Archive invalidate Don't Work Anymore
    Because After Patch 1.5 It's Not Needed Anymore So it's Old News/Scrap

    Here's a Fix That works for me atleast for now

    1) Delete all "Fallout 4" mods in Nexus Mod Manager.
    2) Load the game cleanly (with no mods) and save it.
    3) Update Nexus Mod Manager and reinstall the required mods.
    4) Optional: If the above steps don't work, try reinstalling Nexus Mod Manager and starting over.
  8. Merchfish
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    No one knows?
  9. Merchfish
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    I deactivated all my addons with the latest NMM and reactivated them. But my Savegave stills says, that it includes content, that are deleted (all mods) and this content isnt able to play (sorry bout my bad english)

    Pls help me
    1. darcangel00
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      Same here some mods are not recognized as ON
  10. OutcastXC
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    I seem to have a major problem. Ever since the update my FO4 will not load saved files or start new games. It will give me the load screen and stay there for a few minutes then it will crash and kick me to the desktop. I've even tried uninstalling and re-installing FO4 and playing with all my mods disabled. Neither worked. Please help?!
    1. Cartmenhez
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      I have the same problem as this guy. HELP!

      Resolved: Keynuker (mod) was the problem. I think anything that has to do with UI tweaks or changes fucks it up. I simply read through all of the posts to find out.