Thea 2: The Shattering
0 of 0

File information

Last updated

Original upload

Created by

Lorska

Uploaded by

Lorska

Virus scan

Safe to use

Tags for this mod

About this mod

General building overhaul that changes existing building's skills and adds new ones.

Permissions and credits
MOD MANUAL



BuildingOverhaul 4.6

Official Manual:
https://docs.google.com/document/d/12GAyiiZP6A4wvcJkrDvHvbTIDcYrVFYtyegpqBLFy0o/edit?usp=sharing

----- Overview -----

Choose how you build your village!

- Masterwork and trash chance have no impact
- No essence scaling, instead new buildings serve as upgrades
- Mobile base option (moving mountain)
- Buildings require specific resources depending on tier (T1-T5)
- Added 2 research trees (village idol/moving mountain) with 6/5 branches (gathering and crafting, research and rituals, food and resources, living and children, attack and defense, idol and improvements)  
- 31+15 techs
- 70 buildings + 31 rituals
- 6 unique branching landmark choices
- Periodic landmark events
- Faction loyalty generation, recruitment and trading events
- T5 unlocks specific shrines, giving permanent attribute increases, generating resources
- Summon a new chosen
- Organized tech tree
- Fast Travel between villages
- Resource based attraction system
- Rituals are improved and have added effects when used inside villages



#### New Friends ####
- Attraction events now account for having the following mods (made by XenoReaver):
- Tinkerers (Gnomes) -> Goblins (+8 characters)
- Animals of Thea (Beasts) -> Beasts (+6 characters)
- Monster Lairs (Humanoids) -> Demons (+15 characters)
- Yarr be Pirates (Human Pirates) -> Humans (+13 characters)
- if any of these mods are active, these characters are added to their respective attraction equivalents
- This only affects Attraction, not Faction Buildings!
- Attraction T3 character chance is now capped at 80% (this only impacts chances after more than 700 turns)


#### Hotfix 1 ####
- Attraction and Progression are now triggered and counted on a per-village basis
- increased required base thresholds by ~25% to offset having multiple villages


#### Gathering and Improvements ####
- Mine and Forest Hut now place a gathering spot close by and break the resource down into basic materials
- only one mining and foresting spot may be uncovered without relocating
- Marketplace doesn't grant any resources but has improved trading ratios (4:1 -> 3:1)
- trading can be initiated through a ritual (unlocked through the Marketplace)
- Village Relocation destroys all resources in the vicinity
- research cost for resource buildings reduced for T1 and T4 (4->3)
- Village Improvement events and resources have been removed
- you gain development progress each turn depending on amount of buildings you have
- after reaching enough progress you gain a development point
- points can be spent on Village Improvements or used for trading
- all temporary Village Improvements effects from buildings have been buffed slightly (~30%)
- the Idol does no longer increase minimum morale


PLEASE REPORT ANY BUGS YOU FIND.


How to install this?
1) Extract the files to Thea2_Data/StreamingAssets/Mods/BuildingOverhaul