Thea 2: The Shattering
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XenoReaver

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XenoReaver

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About this mod

A fix to the problem from running multiple mods that add new equipable items into the game.

Permissions and credits
Combines all the 2D Icon libraries of multiple mods to let them all run together without their item icons cancelling each other out.


CHANGES
-

FIXES
Added the missing icon references for the seafood recipe in Cooking Rebalanced.

NEW
Added compatibility for figs in the Yarrr Be Pirates mod (coming soon).
Added compatibility for the new tools in the Accessory Tools of Thea mod (coming soon).


Why do I need this?
All the 2D icons for equipment are kept in what's called an "item library". The problem is that it appears you can't have multiple libraries so if you have multiple mods with an item library then only the last one will be loaded.

What does this mean?
If you use at least 2 different mods using item libraries then the previous will be overwritten by the last one resulting in all the icons not appearing and only the very basic one being used for all of them.
For example....
Using Healing Kits of Thea and New Class: Kobzar for its instrument items. If Kobzar is loaded last then you'll get the different images for the instruments but only one icon for all the healing kits. It's the same for Healing Kits being loaded after Kobzar, you'll get all the healing kit icons but not all the instrument icons.

Which mods have their own item libraries?
The following mods have their own item libraries and therefor can't be used together without losing many item icons...
Darmond of moontower's Tools by Darmond
New Class: Kobzar by Elvasat
Staves by Elvasat
Cooking Rebalanced by Lorska
Unofficial Patch by Lorska
Accessory Tools of Thea by XenoReaver
Healing Kits of Thea by XenoReaver
Minor Deity Domain by XenoReaver
Yarrr be Pirates by XenoReaver

I only use some of the mods above, not all of them. Is that a problem?
No it's not a problem, you can still use this to get all the icons from the used mods loaded together.

Are there any problems with not using all of them?
The only problem you'll face is if you open the GameLog.txt, every item the game can't find will be listed as a warning in the GameLog.txt, otherwise the game will run as normal.

!!This mod should be loaded after all the mods listed above otherwise this won't work properly.!!

Installing and Updating:
Just extract the downloaded *.rar file into your Thea 2: The Shattering mod folder located at:
Thea 2 The Shattering\Thea2_Data\StreamingAssets\Mods
Once extracted here start your game and choose Mods from the main menu. 
Ensure this mod is loaded after the five mods listed above.
Activate the mod from the list and then restart your game.
Once the game is loaded again you are good to go.

Feedback:
I have done my best to ensure these work (and I'm pretty sure they work) but please don't hesitate to contact me here or on the Thea 2 Discord to provide me with feedback so I can continue to improve on these events.

Q&A
Do I need to start a new game once this patch/fix is activated?
No you don't need to start a new game. Just load your saved game and everything will work fine. 

Can this patch/fix be used in Co-op games? 
Yes it can. All players participating in the game will need to have it active. 

All credit goes to MuHa Games for making Thea 2: The Shattering the amazing game that it is, the modders who made the mods this patch fix has been made for and the artists whose artwork were used in said mods.