updated 11/05/2021 v1.1
added a number of new tweaks see list below
slightly modified tonemap and switched to
an adaptivesharpen shader.
helix shader tweaks
- buildings and exterior objects
// reduce blue tint reflection windows large buildings airport, factory, etc
// reduce red and blue tint as white clipping most buildings
and rough wall structures
// reduce white clipping and red tint facade condo builidings innercity
// reduce blue tint walls road side
// reduce blue tint glass buildings houses and smaller objects
// reduce blue tint glass condo buildings innercity
// reduce blue tint low buildings walls and ornaments
// reduce blue tint reflection glass special builidings dinners, etc
- car and hud related
// tdu2 remove tint glass in car (cockpit view) v2
old version caused flickering lower part cars regular traffic
still nullifies dirt and dust on glass alas
// reduce flicker lower bumper car regular traffic
// tdu2 increase transparency car menu items, gps, etc and replay progess bar
// tdu2 car menu items, gps, etc and replay progess bar
// remove glowing indicator around markers for races, challenges, shops, etc
// reduce darkness shadowmap increases visibilty regular traffic
except large vehicles, police, opponents and avatars car
- roads
// add light gray tint asphalt curves at corners
// add light gray tint asfalt bridge and long curves also does bridge rail
// add light gray tint asfalt with trafic signs
// add light gray tint asfalt
// add light gray tint asfalt bridge and long curves trafic signs
- exterior general
// reduce white clipping and red tint hdr tonemap interior and extior
// bloom and ambient color time of day
// reduce blue tint tree trunks
// tdu2 reduce fogging close approximity. trees, etc
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