The Elder Scrolls: Arena

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The safest way to remove something in Skyrim using loose meshes is to extract the .bsa files containing the meshes, opening the meshes with NifSkope and activating the hidden flag on every branch that has flags. You can also disable havok on the BSXFlags if it makes sense in your case. I think it's not a good idea to disable havok if it's a road mesh for example since it will negatively impact pathfinding.


BSXFlags and BSFadeNode removers require testing because different types of objects expect different types of branches in the mesh to be present. BSXFlags is what I use for most meshes because it is faster to change and the files are smaller.