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Surfpup

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Surfpup

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About this mod

tConfig is best described as a content creation tool and content loader, where the content can be: items (weapons, armor, potions, accessories), tiles (blocks, furniture, crafting stations), projectiles (stuff that goes flying through the air), and NPCs. By using tConfig, all of these things can be created and organized into Mod Packs.

Permissions and credits
Mirrors
Changelogs
Donations
I had a aneurysm on my brain - 5/21/13. My arm, leg, and foot are all affected. For more info please go to my website:

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Installation:
  • Have a legitimate copy of Terraria installed through Steam
  • Extract: C:\Program Files (x86)\Steam\steamapps\common\Terraria\
  • Go to: C:\Program Files (x86)\Steam\steamapps\common\Terraria\tConfig 0.38\
    • tConfig <- Create shortcut <- Move to Desktop
    • ModPack Builder <- Create shortcut <- Move to Desktop
    • tConfigServer <- Create shortcut <- Move to Desktop
  • Go back to: C:\Program Files (x86)\Steam\steamapps\common\Terraria\
  • Copy 'steam_api.dll' and 'steam_appid.txt' for 'tConfig 0.38' folder
  • Run the tConfig
  • Mod files are placed in: 'My Documents\My Games\Terraria\ModPacks\'

Downloads:



tConfig

1.1.2 - tConfig is best described as a content creation tool and content loader, where the content can be: items (weapons, armor, potions, accessories), tiles (blocks, furniture, crafting stations), projectiles (stuff that goes flying through the air), and NPCs. By using tConfig, all of these things can be created and organized into Mod Packs - folders containing modified or custom content.

The main features are:

  • Modify & Create Items
    • Armor - Set Bonuses and other effects defined using C#
    • Accessories - Effects defined using C#
    • Weapons - Add debuff effects to enemies or alter various variables using C#
    • Write Save & Load methods to save any data related to your custom item
  • Modify & Create Projectiles
    • Define unique AI using C#
  • Modify & Create Buffs (requires C#)
  • Modify & Create NPCs
    • Town NPCs - Setup shops; define dialogue, spawn requirements
    • Enemy mobs - Define AI, spawn conditions
    • Use custom Gore images
    • Define an interface. Make an NPC which can enchant items, for instance.
  • Modify & Create Tiles
    • Create new Active/Inactive blocks, Furniture, and more
    • Modify the world when it is generated - Add new ores, place items in chests, do whatever you like! (Advanced programming may be required...)
  • Modify & Create Walls
  • Optionally use Visual Studio to have more control over your code
  • Add new sound effects for use with Items and NPCs
  • 'ModPack Builder' tool that compiles INI files and .cs code files into a single file
  • Multiplayer - works only if you have the same mods loaded as the server
  • New save file format for worlds - save files are named after the world names, and there is no longer any limit to the number of worlds you can have.
  • New save file format for players.
  • Create new Prefixes, or override the Prefix System entirely
  • See the Changelog for more details

There is a bunch of mods alreadly, and there is more to come, or you can help me. At least the mods are 80+ left. We'll get there.

Ini Attributes and Class Documentation are done.

Useful pages:


Thanks.