Dark Souls supported in Nexus Mod Manager
As Dark Souls modding requires Durante’s DSFix utility in order to work, we’ve programmed some checks in to NMM to ensure that you have DSFix installed properly before you can use NMM for Dark Souls.
If you’re a mod author it’s really easy to get your files working with NMM. All you need to ensure you do is package up your mod so that the texture overrides are in the root directory of your archive. NMM coder DuskDweller has a bit more information about this on the forums. NMM will only work with texture override files and mods (files that need to be placed in the override folder in order to work) so if you're uploading utilities or files that don't go in the texture override folder, ensure you turn off the NMM options when uploading to prevent users getting confused.
If you find any bugs please report them in our NMM bug tracker or on the forums and we’ll look in to it for you.
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A moderator has closed this comment topic for the time beingIf you still have problems please post in the Bug reports forum, not here.
NMM wants the DATA folder as the game folder, as this is where the .EXE is located, but apparently it does not look there for the DINPUT8.dll as intended...
P.S.
One question: do i have to change things in the .ini file (if a mod description tells so) or is NMM doing it by itself?