This is a map I've recently started and enjoy working on. It is a work-in-progress. It features one main building with many floors and some other smaller structures on the outside.
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Remade the building exterior in a brick texture. It's not perfect. I got fed up with it eventually and called it good enough.
Increased mound size out front.
Split some buildings into multiple pieces for optimization purposes.
Added stone around powerhouse.
Probably more things. Go check it out!
Version 1.1.0
Made a bunch of changes to the property;
Added a few small props
Added more rocks
Added more trees
Added more grass
Organized scene tree/xml file.
Each floor now has its own group
Explore around to see what else may be new.
Version 1.0.5
Made some improvements to the elevator. It may still go through the floor/roof from time to time. Deal with it ?
Moved the fountain to the back, and added sound to it.
Moved the boulder to the ground. It no longer floats.
Told the sun to be brighter. It obliged.
Added some trees.
Added parking spaces.
Added stop buttons to all floors for the elevator.
Added (placeholder?) trim to the building's exterior.
Organized buttons into groups for each floor of the tower.
Probably some small stuff I'm forgetting. See if you can find more.
This is unfinished and may be poorly optimized. Expect some lag on slow PCs. I will continue to improve it as I learn.
Features:
A bunch of floors and some decorations A somewhat working elevator (you'll need to stop it and open doors by yourself). If you want to script it to stop and/or open doors by itself, give me a shout if you get it to work and I'll credit you. Very durable vehicle (not original, but improved) Lots of joints/hinges to play with Lots of props to throw around
To do:
Add floorplan to all apartments Expand bottom floors (maybe) Add more building features (windows, vents, etc.) Add more to outside Add more general details Don't forget to check out the changelog below to see what's new.