Tale of Immortal
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Soullesseye

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jpsoullesseye

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About this mod

A set of 22 Destinies inspired by Tarot cards.

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Changelogs
Adds 22 Destinies inspired by Tarot,

Future plans:
Changing how Death works to be cleaner

Destiny List:
The Fool:
Spoiler:  
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All Artisan skill start at 0, insight -50, ATK and DEF -10, Max Vitality -100, Max energy and Max focus -50, ATK and DEF and Max Vitality and Max Focus and Max energy +10%, every time a skill is unlearned insight +5 and all artisan stats by +1, +5 def and +50 Max Vitality during qi refining middle


The Magician:
All Spiritual Roots +10, All Martial Arts -10, Faster skill familiarity increase by 20%, small chance of generating spiritual fruits for spiritual roots

The High Priestess:
Righteous Points +50, Max Vitality +50

The Empress:
Charisma +300, Reduction in market prices by 30%

The Emperor:
Get 50% more sect contribution

The Hierophant:
Insight +50, Charisma -100

The Lovers:
Charisma +300, get a gift after dual cultivation, increased gain from dual cultivation, learn what asnwers NPC expect during debate, insight -20

The Chariot:
Max Focus +20%, when sparring or fighting other cultivators chance of randomly obtaining from opponent, get more knowledge from spar battles

Strength:
ATK +5, ATK +10%, Charisma +100

The Hermit:
Insight +30, Travel speed +200, Agility +20, Charisma -300

The Wheel of Fortune:
Luck +120, All Spiritual/Martial -10, Insight -20, Highest Spiritual +10, Highest Martial +10

Justice:
No hatred generated towards you when killing other cultivators, Righteous +400

The Hanged Person:
Exp can be earned every when spirit stones are used

Death:
Insight +50, Lifespan -40, Chance to randomly  die of Fate
Info: Chance to randomly die currently not working, the upgrade to the destiny works but it won't show correctly in the UI.
Spoiler:  
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Chance to randomly spawn a dungeon which will upgrade this Destiny


Temperance:
Increases ATK every 12 months

The Devil:
Spirit stones added each month, Chance to get manuals (maximum once each 6 months), Charisma -150, Alchemy +10, Forge +10

The Tower:
Increased ATK, DEF, Max Vitality based on realm

The Star:
Chance to completely recover at the end of each month(2 month cooldown)

The Moon:
Every time a skill is learned Defence +2, Defence +10%

The Sun:
Field of View +2, Fire Root +20, Charisma +200

Judgment:
Crit +20%, Crit RES +20%, Crit Rate +20%, Crit RES Rate +20%

The World:
Blocked from making breakthrough of heaven realm, but rewrite destinies options will always have the highest level
Info: The World doesn't work with Elder Dragon Aura.

Destiny ID's:
Spoiler:  
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The Fool: -179911034
The Magician: -509382021
The High Priestess: 388568222
The Empress: -678562404
The Emperor: 2128165936
The Hierophant: 324712000
The Lovers: -1268467244
The Chariot: -1883808168
Strength: 1506676193
The Hermit: -64020133
The Wheel of Fortune: -48742330
Justice: 597149360
The Hanged Person: -2013223220
Death: 531149187 / Death(Overcome): -1657494088
Temperance: -881259506
The Devil: -11749041139
The Tower: 1922171585
The Star: 478143763
The Moon: -291881559
The Sun: 1033349838
Judgment: -916982635
The World: -1165054309


My plan was to make most of these meaningful during the entire gameplay, so yeah they might be a good bit stronger than most base ones from the game.
Do give me Feedback if any seems way to strong :D

Big Thanks to Azorath for the huge help with testing multiple stuff out.