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rammsteinn

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About this mod

Reshade Preset that enhances visuals to provide a more immersive first person experience.

Permissions and credits
Hello! This Reshade Preset adds some texture sharpening and a few other effects to enhance the visuals of FoA!
Recommend playing in FIRST PERSON MODE and with FoV set to max.





RESHADE ON


RESHADE OFF


Presets (READ THIS!)
  • FallofAvalon_Immersion_full.ini --- Full version with DoF/Vignette/CA (the DoF filter is adjusted so it does not get in the way of gameplay!)
  • FallofAvalon_Immersion_lite.ini --- NO DoF/Vignette/CA
  • FallofAvalon_Immersion_GI.ini --- Experimental version with Global Illumination Filter. 
(the GI isn't really tested properly and might have a few visual artifacts.. it makes things brighter in general and can improve lighting quality but comes at a small performance cost)

GI ON


GI OFF



Installation

*If your having trouble finding the shaders I use, just google the name i.e "xxxx.fx" and you should find the shader github page.
*If effects are covering menus or UI then you didn't use the reshade-addon version or do not have the ReshadeEffectShaderToggler.ini in your game folder.

*This game has its depth buffer upside down and inverted so if depth isnt working then make sure to add this to your reshade.ini or change the preprocesor options in reshade. (i have added a ReShade.ini with these settings in newer versions)
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1

How to change manually in reshade
1. open reshade menu
2. click "Edit global preprocessor definitions"
3. Change the following options to "1" 



Shaders
[email protected]
qUINT_MotionVectors@qUINT_motionvectors.fx   <<< used only in GI version
ZN_DAMPRT_A26@ZN_DAMP_RT.fx   <<< used only in GI version
prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx
[email protected]
[email protected],Lightroom@qUINT_lightroom.fx
[email protected]
[email protected]
prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx   <<< used only in FULL/GI version
ADOF@qUINT_dof.fx   <<< used only in FULL/GI version


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