Reverts the vital health bar back to the one in the demo where the health sign changed colors depending on the color of the health meter.
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This mod will change the health bar to the one in the demo. So now the health sign will not stay green when the health bar becomes yellow and red.
This one was pretty simple. Future mods I hope to figure out or get see made are: -Hard mode time limit in the bottom-left not fading after 7 seconds and staying on screen forever. So I don't have to pause the game to see how much time I have left. -Different colors for the minimap. The minimap stays green even when you change the HUD color scheme. This makes it look quite ugly when it's used with any color other than the default green. -New HUD element for gun info (remaining ammo, alternate fire mode states, and heat buildup) on the bottom-right. I am getting sick of trying to read barely visible heat gauges on the gun that is half-obscured. -Energy drain mods for ALL hardware. -Removing the extra energy drain on shield hit. -Different Health and Energy Bar Colors. -More HUD color options. (ongoing) -Reverting the floor number on the bottom-left of the minimap to gray instead of white, like in the demo.
Unzip the .rar file, and place the .pak it contains into System Shock Remake\SystemShock\Content\Paks\mods. I believe "Mods" is not there by default. If not, please do create that folder.