Changes the magnum primary fire SFX to be the same as the alternate (laser dot) fire SFX There is an alternate file to swap the SFX around (IMO the intended function but devs haven't noticed the bug)
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Changelogs
Version 1.0
Changed the sound files Weapon_Magnum_Fire_ALT and Weapon_Magnum_Fire_Slug_Cue (swapped around the files that they play: wpn_magnum_fire_alt_01 wpn_magnum_fire_alt_02 wpn_magnum_fire_alt_03 > Weapon_SpecialAmmo_Slug_Fire_01 Weapon_SpecialAmmo_Slug_Fire_02 Weapon_SpecialAmmo_Slug_Fire_03)
Works with patch 1.2
Changes the magnum primary fire SFX to be the same as the alternate (laser dot) fire SFX There is an alternate file to swap the SFX around (IMO the intended function but devs haven't noticed the bug)
The game devs seem to have mixed the sounds up and the magnum sounds more "powerful" / strange when firing its primary fire than when it is getting the damage boost from its laser dot. This mod changes the primary fire sound to be the same as the alternate (laser dot) upgraded fire sound.
Installation :
Paste the .pak file in the archive in the folder:
System Shock Remake\SystemShock\Content\Paks or System Shock Remake\SystemShock\Content\Paks\~mods