This cleans up some unfinished looking Impact_tables for the shotgun, Assault Rifle, and especially the Laser Rapier, it makes sure they have good bouncy particles for shooting your robotic enemies, and the Laser Rapier just lacked any particle effects in its file for impacts, so I gave it some.
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I wasn't happy with the inferior impact particles of the shotty, AR and such compared to the very punchy looking flashy particles of just your minipistol/SMG, so I took a deepdive into the impact_table files and just found what looked like unfinished files filled with "NewRow_1,2,3" and also some missing number tweaks, the rapier had ZERO impact particles associated for its hits, only a sound file, so I ended up just taking my modified magnesium rounds impact table and copying it, renaming the vital parts for the rapier with its own sound, and then using that as the base, so that it has some fiery effects for some surfaces and blood for fleshy enemies, and a lot of sparks for robotic enemies.
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Place the SystemShock-Windows_impactParticles_P.pak file inside the Paks folder path to game \System Shock Remake\SystemShock\Content\Paks
Used UAssetGUI and basic UnrealPak files with bat files to pak/unpack the UE4 pak files, edited files are: \SystemShock\Content\Blueprints\Impacts\Weapons\TABLE_IMPACT_LaserRapier.uasset/uexp \SystemShock\Content\Blueprints\Impacts\Weapons\TABLE_IMPACT_MagnesiumRound.uasset/uexp \SystemShock\Content\Blueprints\Impacts\Weapons\TABLE_IMPACT_Shotgun.uasset/uexp \SystemShock\Content\Blueprints\Impacts\Weapons\TABLE_IMPACT_Shotgun_Incendiary.uasset/uexp