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U live u learn and regretUploaded by
betterperformanceplzVirus scan
About this mod
This is a Level Editor made for the game Switchball HD. This editor allows for limitless creativity and the ability to make levels that weren't officially thought of.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Requirements:
Blender Version 4.2+
SBTool (You only need to use this if you are on the old pc build of the game, as the BOD folder is packed into the EXE file, making level files harder to access)
Installation Guide:
Install Blender, the Level Editor blend file and Experimental Assets file, once open you need to make a file path here: Edit -> Preferences -> File Paths
under Asset Libraries hit the + symbol and extract the Experimental Assets file, and select the folder.
That's it and now you can make levels, a few things to note is whatever is in the Crashers tab don't touch it. When you place assets you can easily duplicate for easier placing, and when you delete an object you want to go to Scene -> Fixer and fix names and meshes, here you can also compile using the Compilers panel. Lastly, when you add an asset that's packaged as a collection you will want to untick the Instance box so the object data is exposed for the Compiler.
Also you want to make a bookmark for your levels directory for easy compilation.
Go to Steam and browse local files for the game and follow this file structure until you locate all the vnl files:
Drive:\PathsToSteam\SteamLibrary\steamapps\common\Switchball\data\bod\common\script\level <- set this folder as a bookmark for later with the + symbol.
This path structure should be the same for PS3, as for the old PC release you need another tool called the bod extractor, but I don't know where to find it.
If anyone at all has the Ageia Physx card let me know, as this game uses it for water physics, in Switchball HD it sits there as a cut/dormant feature, and will crash the game if Fluid objects/properties are compiled and opened without a Ageia Physx card. (This is just a notice for anyone who wants to help me with getting Fluid physics to work for anyone who has the hardware, as right now all fluid objects are not textured in the editor and I'm treating them just like Crashers)