About this mod
Updated to current game version. This changes the cemetery to have decaying graves; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again.
- Permissions and credits
Updated version of mod by Kyunshir to use with Surviving Mars Evans Update.
This changes the cemetery to have decaying graves; when a newborn gains a random trait from a random grave,
that grave is removed and the spot can be used again.
Adds a new building - Cemetery (Category: Decorations).
Penalties suffered by colonists deaths are reduced by 50% while there is a cemetery built.
Newborn colonists gain positive traits from burried colonists.
Features :
- You can see the name, speciality, origin, age, days lived on Mars and positive traits of the colonist from its grave tooltip
- All positive traits are kept upon a colonist death, not the rarest
- Note, that negative traits not mensioned and full-negative colonists get burned (vanilla dead body mechanic)
- One trait is chosen at random from a random grave when a colonist is born. After that the grave is removed
Tips :
If you get a notification about the cemetery being full it means your death rate is higher than your birth rate.
The reverse is true; an empty cemetery means your colony has a very high birth rate.
You don't need to have a cemetery in each dome for the trait functionality.
Other cemetery mods:
NOT RECOMMENDED TO USE WITH OTHER CEMETERY MODS (like original or Martian Death)
The objects are not the same and won't load (different classes); you may get an indestructible and broken cemetery.
Installation :
Delete any cemetery before using this mod and save.
Delete original Cemetery (if used)
Put the mod folder Cemetery in %appdata%\Surviving Mars\mods
Credit to Haemimont Games.
Original work : https://steamcommunity.com/sharedfiles/filedetails/?id=1331635841
or %installfolder%\Surviving Mars\ModTools\Samples\Mods\Cemetery