About this mod
The mod introduces 55 types of plants, over 40 zombie variants, four plant-based technologies, and numerous botanical weapons. It enables zombies to construct city buildings and zombie mechs, while also allowing other races to utilize plant technology for cultivating vegetation.
- Permissions and credits
If you encounter any game-breaking bugs, please report them to me.
Discord mod channel:https://discord.gg/z4TzApDGgn
2025.8.9
Version1.2.0 Update
Optimized audio files by converting to .ogg format, saving 3MB of space
Updated PVZ mode: added username settings and Night Levels 2-1 to 2-10
Increased Fume Shroom range to ~4 tiles, Scaredy-shroom to ~3 tiles
Enhanced pitcher plant prediction for high-speed targets
Fixed Zomboni's attack pattern
Repaired Plant Tech probability editing issues
Fixed Blover failing against balloon zombies
Corrected Zombot minimap display
Fixed Magnet-shroom Plant Food stuttering
Resolved Catapult Zombie \"air-throwing\" bug
Fixed Plant Food attacks continuing after pause
Repaired mod achievement text failures
Patched zombies retaining Plant Tech after infection
Fixed exploit disabling tower defense via PVZ achievements
Restored Smart Zombie & Ghost Zombie translations
Fixed UI disappearance from mod settings button
Resolved Plant Tech civilizations not crafting gear
Fixed null errors from entity deletion
Repaired save corruption causing entity failures
Corrected directional flip errors post-load
Fixed zombie spawn ratio loading
Fixed Necromancer projectile issues
Eliminated numerous map stuttering bugs - improved stability
Optimized various aspects of the mod, resulting in smoother performance now
2025.7.27
Version1.1.2 Update
Optimized some code.
Improved the attributes/properties of mod creatures.
Optimized lag caused by plant AI.
Added icons and translated text for the mod's creature AI tasks.
Added some translated text and modified a small portion of existing translations.
Enhanced Plant Technology by doubling its default spawn cap/bottleneck.
Fixed a bug where the Cob Cannon targeting reticle wouldn't disappear after firing, even if the projectile hit the target.
Fixed the Pinata malfunction bug.
Fixed the icon loading for other zombie creatures; they no longer all use a single icon.
Fixed a bug where pitcher plants would still attempt target prediction when the target was frozen or under other immobilizing effects.
Fixed the issue where pitcher plant projectiles would become inaccurate within a specific range.
Fixed animation issues with Bowling Nut plants in water.
Fixed an issue where some plants, after receiving the Plant Food effect, would still only attack when they had a target.
Fixed null reference errors caused by deleting creatures.
Fixed the Mimic's gray tint rendering failure.
Fixed a bunch of detection/collision bugs.
2025.7.25
Version 1.1.1 Update
Redesigned the Knockback Resistance attribute.
Zombie technologies are now obtained through the development of the Zombie Civilization again, rather than having them all from the start.
Added a maximum generation size limit to the Aquatic biome. It will no longer generate large patches of Aquatic biome, but its expansion speed and generation probability have been increased.
Changed the reproduction method of Smart Zombies to Spore Reproduction.
Changed the reproduction method of Undead Zombies to Fission Reproduction.
Updated the Discord channel links for the mod author and changed one link to a QQ group.
Fixed the disappearance rate of Sun and Coin resources.
Fixed the bug where the "Next Level" button would fail to load in PVZ Mode.
Fixed the facing direction bug in PVZ Mode.
Fixed the bug where zombies wouldn't consistently walk in one direction when One-Way Zombies was enabled.
Fixed a potential game crash when opening the Subspecies/Civilization trait editing pages.
Fixed the issue where the Grave Buster would die immediately regardless of whether there was a gravestone.
Fixed the Scaredy-shroom's burrowing animation failing to play.
Fixed the Squash disappearing immediately after smashing down without playing its follow-up animation.
Fixed the bug where Starfruit attacks wouldn't glow.
Fixed the bug where the Coffee Lamp and Coffee Beans wouldn't float.
Fixed the bug where Thrower plants wouldn't reset their animation after attacking.
Fixed the Dancing Zombie's backup dancer summoning.
Fixed some bugs that caused the map to get stuck.
2025.7.24
Version 1.1.0 Update
Made the mod compatible with WorldBox version 0.50.6
Added some minor bugs (= _=)
2025.4.1
Version 1.0.2 Update
Fixed BGM playback failure in PVZ mode
Fixed plant unlock bug occurring in zombie invasions without Tower Defense mode activation
Fixed potential progression block in PVZ mode 1-1 multi-cycle
Modified partial UI elements\nRe-added English translations