Super WorldBox

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AlexnItaly

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AlexNItaly

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About this mod

A mod for the evolution and progression of warfare and firearms over time, in a Plausible and close-to-history way.
(NOTE: THE MOD IS FOR NCMS and NML)

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Current Version: 0.3.2.1

Gunsmith Book will only be Updated on Gamebanana and Steam now!

My First mod, though I did already help one or two Worldbox modders with assets before.

This mod focuses on adding firearms, yes, but more historically and progressively: 
  • - At level 9, Cultures can unlock Crossbows
  • - At level 26, Cultures can unlock Matchlock Weapons
  • - At level 30, Cultures can unlock Wheellock Weapons
  • - At level 36, Cultures can unlock Flintlock Weapons.
    - - At level 42, Cultures with the Flintlock weapons can unlock a rare tech mastery.
  • - At level 45, Cultures can unlock Caplock Weapons.
  • - At level 50, Cultures can unlock Percussion-Rimfire weapons, then choose between Bolt Action and Lever Action mechanisms.
Which means, it also includes Culture-Tech progression.

Essentially, it went from weapons that coexist with medieval-era Bows and Melees, but eventually phasing them out with newer more advanced firearms.

Firearms and Infantry-held Weapons:
[ Level 9 (Crossbow) ]
- Crossbow (Wood, Copper and Iron)
- Repeating Crossbow (Steel)
[ Level 26 (Matchlock) ]
- Handgunne (Stone)
- Arquebus (Iron)
- Pistol (Iron)
- Blunderbuss (Iron)
[ Level 30 (Wheellock) ]
- Musket (Silver)
- Pistol (Silver)
- Kalthoff Repeater (Silver)
[ Level 36 (Flintlock) ]
- Musket (Iron, Steel and Bronze)
- Jezail Musket (Iron)
- Carbine (Iron and Bronze)
- Pistol (Iron and Bronze)
- John Waters Blunderbuss Pistol (Iron)
- Heavy Dragoon Pistol (Steel)
[ Level 42 (Flintlock Mastery) ]
- Double Barrel Pistol (Iron & Steel)
- Double Barrel Musket (Iron & Steel)
- Lorenzoni Repeater (Steel & Mythril)
- Belton Repeater (Mythril)
- Hand Mortar (Iron & Silver)
- Pepperbox (Iron)
- Nock Volley Gun (Steel)
[ Level 45 (Caplock) ]
- Musket (Steel)
- Pistol (Steel)
- Derringer (Steel)
- Collier Revolver (Steel)
- Collier Revolving Carbine (Steel & Mythril)
- Telescopic Musket (Steel)
- Double Barrel Shotgun (Steel, + Sawnoff Variant)
[ Level 50 (Percussion & Rimfire) ]
- Joseph Egg Pistol (Steel)
[ (Percussion & Rimfire): Revolvers ]
- Francotte Pinfire (Steel)
- Colt Patterson (Steel)
- Colt Dragoon 1848 (Steel)
- Remington-Beals First Model (Steel)
[ (Percussion & Rimfire): Breachloaders ]
- Martini Henry (Steel)
- - Martini Henry Pistol (Steel)
- Allen & Wheelock Drop Breach (Steel)
[ 1820s-1870s (Per. Rim. tech): Bolt Actions ]
- Fusil Modelle 1866 Chassepot (Steel)
- Dreyse Needle Rifle (Steel)
- Mauser M1871 Carbine (Steel)
- Lee Matford Mk.1 (Steel)
[ 1820s-1870s (Per. Rim. tech): Lever Actions ]
- Henry 1860 (Steel)
- Spencer 1860 (Steel)
- Volcanic Repeating Pistol (Steel)
- Winchester 1873 (Steel)

Buildings:
- Gunsmith Workshop (matchlock)
- Gunsmith Factory (caplock)

Artillery:

- Ballista 
- Hwacha Rocket Arrow Artillery
- "Matchlock" Cannon 
- "Flintlock" Volley Gun 
- "Flintlock" Cannon 
- "Caplock" Mortar
- Gatling Gun

Mod could be unbalanced, so let me know of any changes.
As Rimfire-Percussion has been added, I could add more guns of that period AND add even future periods, WW1 perhaps? Maybe I can get planes and tanks working.
Culture-based weapons aren't out of the question, but only time will tell.

Feel free to tip me on Ko-Fi!