About this mod
A simple mod with which you can easily replace textures, meshes and data
- Requirements
- Permissions and credits
- Changelogs
A simple mod with which you can easily replace textures, meshes and data
This mod does nothing on its own.
Add png, obj and txt files to replace existing textures, products, etc.
Note: this mod does not unlock anything in the game! If you don't own the DLC, you cannot change the floor/wall textures.
Support the developers.
You need BepInEx 5.x
(I recommend the ConfigurationManager mod, which allows you to change mods settings using F1 easily)
THE FOLDERS:
Supermarket Together\BepInEx\plugins\TextureReplacer\TextureReplacer.dll
Product Names and descriptions (.txt files):
Supermarket Together\BepInEx\plugins\TextureReplacer\products_names
Product Icons (.png files):
Supermarket Together\BepInEx\plugins\TextureReplacer\products_icons
Meshes (.obj files): (you can create subfolders for more organization)
Supermarket Together\BepInEx\plugins\TextureReplacer\objects_meshes\*anyfolders*
Textures (.png files): (you can create subfolders for more organization)
Supermarket Together\BepInEx\plugins\TextureReplacer\objects_textures\*anyfolders*
If you need the game texture and/or meshes:
TUTORIAL FOR MODDERS
For more help download under FILES/OPTIONAL the Examples File.
In most cases, you don't need _BumpMap, MetallicGlossMap, and _OcclusionMap if they are identical to the original or have barely changed.
And many products use the same ones, so be careful.
Extracting of Textures (.png) Tutorial:
1. Start AssetRipper.GUI.Free.exe (for Windows AssetRipper_win_x64.zip)
2. In Browser go to File=>Open Folder and select the gamedata folder:
Supermarket Together\Supermarket Together_Data
3. In Browser go to Export=>Export All Files and click on Select Folder
Choose the folder where you want to extract the files. For example create a new Folder
on the Desktop
Click on Export Unity Project
4. This takes very long! In the console window you can see what the tool is currently extracting
(If the last thing on console is 'Export : Finished post-export' then it is finished)
5. You can close the console window and the browser window
6. The textures are in: ExportedFolder\ExportedProject\Assets\Texture2D\
Open there any texture file (png) with your graphic program, edit it and save into the folder:
Supermarket Together\BepInEx\plugins\TextureReplacer\objects_textures\
(you can create subfolders for more organization)
Extracting of Meshes (.obj) Tutorial:
1. Start AssetStudioGUI
2. Click on File=>Load folder and select the gamedata folder:
Supermarket Together\Supermarket Together_Data
3. Click on Filter Type=> and select Mesh
4. Go to the Tab 'Asset List' and select everything
(click on the first entry, scroll down and click with holding Shift-Key the last entry)
5. Rightclick on the selected list and choose 'Export selected assets'
6. Choose a folder to extract (not the game folders!). For example create a new Folder on the Desktop
7. This takes a while.. after you have then a Mesh Folder
Open there any mesh file (obj) with your 3d program, edit it and save into the folder:
Supermarket Together\BepInEx\plugins\TextureReplacer\objects_meshes\
(you can create subfolders for more organization)
The mod uses Runtime OBJ Importer:
https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547