There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition.
We have also added a tool that will let the author of any Skyrim mod page duplicate most of their information over to a totally new mod page on our Skyrim: Special Edition site. To do this you can use the "Duplicate to SkyrimSE" link which is available on every Skyrim mod you've created, or you can duplicate them all at once from the manage your files page on Skyrim Nexus.
Duplicated mods will have the mod description, images, videos, tags and permissions copied over to a totally new mod page under the Skyrim: Special Edition game page. All other information will be blank, including download stats, endorsements, comments, bugs and files. The two mods will then be totally different from that point onwards and will be in no way linked. You can find more information about this decision here.
If you do not currently have access to Skyrim Special Edition, please do not publish your mods until you can make 100% sure that they are working within the game. Some users will want to download mods now, despite the fact they cannot play them yet, so that they’re ready for the game’s release on Friday. If you are releasing your mods without first ensuring they work for Skyrim SE then that’s just not fair on them. So please be patient and wait to test your mods thoroughly before publishing. Any mods that are duplicated over to the new site will be unpublished by default, please check the page is correct and everything is in order before ‘publishing’ and making it live.
We’re hoping to see the Skyrim: Special Edition section fill up with mods for your enjoyment, and we’ll be around all weekend keeping an eye on developments.
We’ve been working on Skyrim: Special Edition support for Nexus Mod Manager (NMM) - and we should be ready to release it shortly after the game launches once we have tested everything on the release version of the game.
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A moderator has closed this comment topic for the time beingLOL You said it all!
THIS IS SO TRUE
We're talking about Zeni-Beth, yeah? Somehow, someway, they will find a way to ctd or bug you into Oblivion, even if they have to invent some. :p
Oh my god, so I´m not the only one
Special Edition looks like CRAP!!!!!
Bethesda needs to employee Chesko, Boris and all the other modders who have made the game so beautiful and better..............
First trees look 10xs smaller, fog or haze everywhere even when looking into the distance there is a haze so you can't really see the mountains. Over saturated with Orange and did i say haze. Looks crisp and clean in immediate area sometimes but distance wise it is a hazy feeling, Did I mention the haze??????? Oh during the day it is a bluish haze in the distance........did I mention haze?????????????????????????????????
I come out of the Helgen cave expecting to see a vast Forest and a Forestry feeling and I'm like where are all the trees???????????????? Did they actually shrink them????? Oh you added the crappy vanilla foliage everywhere??? Even in WhiteRun........walking up the steps and seeing the Orange or Reddish fern crap on both sides. No grass just the same crappy orange, reddish, brown stuff they call grass.
And some strange light around the candles.
What about the water??????? Crap absolute Crap............Wish there was Purity. At least with RealLike ENB and Purity and LE my water looks Crystal Clear.............
and what is with the specs in the snow......it makes it so unimmersive........
No wonder we PCers get the game for free from Steam.......This is just the first 20 minutes or so of the game and was already ready for an ENB........
The only saving grace and I applaud Bethesda for is the 64-bit.
Even Enderal looks better than SE
I am running
AMD A10 7870 4.29ghz processor
Geforce GTX 1060 6gs gpu
8 gigs ram
4K tv for Monitor
I posted a few pics to show why I am disappointed........or am I the only one having these issues........
Yes I do know it is 64-bit and I am stoked about the possibilities...........
SSE mods are coming thick and fast and quite a few are re-works of old favourites so I already have a Skyrim SE much like my earlier version. If the author is not doing it read up on what needs doing, apart from some artwork changes most can be done with the CK and Nifscope if needed.
Smoother, Faster and overall a far better base game to build on than the older Skyrim.
it looks like dog crap. I have tweaked my graphic card, setting on Ultra and my 4k tv and it still looks like dog doo do.
Five o clock shadows on the ladies when they face certain directions. The Face shadow problem seems to be back on the character.
Walking through Falkreath I notice the trees are SMALLER.....why did they make the trees smaller???? I wanted to get lost in the forest and have that forestry feeling..........
Going through Bleak Falls and it is the same vanilla lighting????????????? or Helgen???? No distinction of shadows??????
Darker dungeons or Further or RLO made the dungeons look better......
What God rays???? Oh Boy...........I turned them off..............
Yes I know it is 64 bit but the thing is I learned to run the 32 bit stabilize it, run 200 gigs of mods and never have crashes or stutters. And it looks amazing......on a 150 graphic card.........
Finally upgraded my grapic card to a 1060 geforce gtx and LE looks phenomenal and F4 running on 4k monitor..........
I am stoked about the possibilites of the 64 bit but this is what it looks like?????????
What a let down!!!!!!!
Sure it looks different but it does not look better.............
Not exactly. You have to own the original plus all DLC first, which was _not_ free.
Semantics. Special Edition was still free to anyone who already owned Legendary Edition, or all the DLC(ie almost everyone on PC). That's like saying, in a buy one get one free sale, that the second one isn't free because you have to buy the first one...
I have at least 20 gigs on sse and still waiting on realistic needs, sexlab framework, amorous adventures, sex dialogues, bathing beauties, bathing in skyrim, face to face conversation, fnis sexy moves, underground bathhouse, legacy of dragonbourne, fnis enhance character animations, simply knock, skinny dipping, convient horses, schlongs, and many more that mod authors have made to make the game so so so much better.
So if you read, watch Gamer or Gopher and other modders suggestions, clean and learn to merge mods and trial and error, it is possible to run 200 gigs of mods without crashing.
SSE has a reworked engine that is more stable and looks better than original vanilla Skyrim. SKSE for SSE is coming which will allow much more mods to be ported over or to be newly created for SSE specifically.
Edit: sorry nvm. I forgot it was on pc.