First, please make sure to check that the answer you're looking for isn't already somewhere in the description or somewhere in the comments. Use the search bar at the top right to search for keywords.
Second, check the FAQ which provides answers to common questions and troubleshooting issues.
If you still need help, feel free to leave a comment describing your issue and I'll try to help you out, but, please, for both our sakes:
ALWAYS SHARE THE FULL LOG FILE found at Supermarket Simulator > BepInEx > LogOutput.log. Upload it publicly to GitHub Gist, pastebin, Google Drive or similar - don't copy and paste its contents into your post as this is hard to read. If you only share parts of the log file, you are very likely to miss out important details and waste both of our time. If it's very large and full of repeated content then simply generate a fresh one by relaunching the game and quitting to desktop shortly thereafter. If it's still large at that point, share it anyway.
If you can't find the log file, it is very likely you haven't installed BepInEx correctly and you should first make sure to re-read the instructions carefully. If you are confused about something in the instructions, feel free to ask for clarifications.
This BepInEx pack is confirmed to be working fine, and I am not going to fix something that is not broken.
This BepInEx pack only needs to be updated when the game engine itself changes, which it has not. The game updates change game code and assets, and mods which depend on those things must sometimes be updated to be compatible with those changes. This BepInEx pack depends on none of those things - only on the Unity game engine which the game runs on - and as such, does not need an update every time the game updates. This pack does not break when the game's code or assets change - unless of course the game developer decides to try and do something malicious. But otherwise, it can only be broken by a change to the game engine itself.
It has been thoroughly tested, and the mod loader is still working and still injecting mods into the game as expected. But if those mods have not been updated by their respective authors to be compatible with the code and asset changes of the game each update, they simply won't work even if this pack is working perfectly - which it is.
Adam is working on it, there's an alpha build of an update available on the modding discord but it's buggy.
I don't typically make updates to other people's mods, especially if they're still actively working on them. And unfortunately I only have limited free time. The More Products update is happening slowly because the game devs made huge changes to parts of the game which that mod relied on to work. All you can do is be patient and wait for Adam to have the time to build a solution.
Where can i find this alpha buggy version? you mean supermarket sim modded discord server i take it?. i was trying to locate it.. but i seem to be missing something. Could you point me in the right direction please?
The build I'm referring to is in the #dev-chat channel, posted by Adam. It was posted quite some time ago, so go to #dev-chat and scroll up, use the discord search function, or if you still can't find it then just ask in one of the discord channels about it and someone can direct you to it from there.
But do note it is very buggy and unfinished, it's not really recommended unless you're absolutely desperate - there's a good reason Adam hasn't released it publicly yet. It would be a better experience to play without More Products until a public update is ready IMO.
Hi I am on Mac and have downloaded it and followed the mac instructions. However, I can't download any mods that are melon loader. the MLLoader folder doesnt have any mods folder inside it
That's correct, at the moment MelonLoader mods aren't working correctly on macOS. It's a known issue, it's being worked on. Blame the game devs for packaging the game incorrectly for macOS. For now you have to make do with BepInEx only on macOS until I can find a solution that won't cause new problems
Just thought I'd let you know I have updated the pack with improved macOS support, addressing the issue where some mods were not working correctly (including MLLoader and all MelonLoader mods) due to game being improperly packaged by the game devs.
Please download and install the latest version of the pack and let me know if you have further issues
⏳ Preparing to launch gib...dyld: Symbol not found: ___ulock_wait2 Referenced from: /Users/zordon/.gib/env/bun/bin/bun (which was built for Mac OS X 13.0) Expected in: /usr/lib/libSystem.B.dylib bash: line 51: [: !=: unary operator expected dyld: Symbol not found: ___ulock_wait2 Referenced from: /Users/zordon/.gib/env/bun/bin/bun (which was built for Mac OS X 13.0) Expected in: /usr/lib/libSystem.B.dylib bash: line 68: 71177 Abort trap: 6 $bun x --bun github:toebeann/gib#${GIB_VERSION:-$gib_version} -- $@
I try to install manually by executing run bepinex.sh after adding all files from Tobey's_BepInEx_Pack. and ./run them from terminal.
your help much appreciated as i try to use BeplnEx for quite a while but never get to make it work.Thanks!
At this time gib requires macOS 13 (Ventura) or newer as it runs on bun, which requires that. Otherwise you need to install manually. Personally though I'd recommending updating macOS if you're able, since older versions of macOS are no longer supported by Apple and aren't receiving any security updates, which may leave them more vulnerable to malware, hacking attempts etc.
To install manually you don't just move the files in and run the script. You need to chmod the script, you need to configure the steam launch options to point to the script, and in most cases you then also need to tell macOS to allow doorstop to inject BepInEx. It's technical and tedious which is why I created gib to automate the process, and why I wrote up an extensive guide detailing all the steps for manual installation on macOS if the automated process doesn't work for you.
The guide is linked in the description, just under the instructions to use gib. Please follow that linked guide and if it doesn't work out then let me know.
That's normal. Unless you're experiencing issues in-game, ignore stuff like that. Unity games notoriously spit out errors in the logs whether you are using mods or not. The game devs ignored them when making the game, you should ignore them when playing it. We only include the Unity logs in the log file as they can sometimes say something relevant when an issue comes up, or when making a mod.
It's only when you actually encounter problems that you should care about what the logs say, and you should send the full log output so that someone with experience can determine which log messages are actually relevant.
Hi guys, I have a Mac (2018 MacBook Pro) and game was recently ported for MacOS. As I can see, it isn't ported yet, so can you maybe do a version for Mac?
The latest version which I released on 20th June includes support for the native macOS build of Supermarket Simulator, as denoted in the changelog.
It isn't perfect, needs some further tweaking as the macOS build of the game is improperly packaged. An additional update to address the mistakes of the game devs can be expected in the coming weeks, but the latest version currently available works with most BepInEx mods already.
From some investigating, it appears a recent patch update to Supermarket Simulator (not v1, possibly v1.0.1 or v1.0.2) has introduced an issue preventing BepInEx from being injected on the macOS build of the game.
I've done some digging and have a solution on the way. In the meantime, the workaround is to run the following command in the game folder (macOS only!):
codesign --remove-signature ./ If you aren't sure how to do all of that, I'm working on an update to the pack which will take care of the issue for you, should be out in a matter of hours. Thanks for your patience!
I have now released an update to the pack that should fix the issue preventing the native macOS build from working after Supermarket Simulator updated. Please let me know if you have issues
There is no "mod manager" included in this pack. You're probably thinking of Configuration Manager, which is not included in this pack. You must install it separately, or F1 does nothing. If you are sure you have installed both this pack and Configuration Manager correctly, send a log file.
Hello There is a little error when I insert it. This app MoreProducts into the game the store's computers but the other one works well TextureReplacer this one is ok How can this be wrong? I have the wrong courage too.
It sounds like a mod you are using has a bug. You have not provided sufficient information for me to determine which mod, so all I can suggest is you use trial and error to determine which mod is buggy, and then contact the author of that mod.
If you provide a log file as instructed in the sticky note at the top of this page I might be able to help further, but otherwise not.
使用している MOD にバグがあるようです。どの MOD か判断するのに十分な情報が提供されていないため、試行錯誤してどの MOD にバグがあるかを判断し、その MOD の作者に連絡することをお勧めします。このページの上部にある付箋の指示に従ってログ ファイルを提供していただければ、さらにサポートできるかもしれませんが、そうでない場合はできません。
The game isn't on android. That's a knock off, not the same game. So even if we did get this working, you wouldn't be able to use the same mods anyway, because it's a different game by different people.
Not sure iff this is related to your mod. But before the last update i was able to use F1 and change my mods like the amount of money you get for boxes in treasure trash. Maybe you know what mod that was?
379 comments
First, please make sure to check that the answer you're looking for isn't already somewhere in the description or somewhere in the comments. Use the search bar at the top right to search for keywords.
Second, check the FAQ which provides answers to common questions and troubleshooting issues.
If you still need help, feel free to leave a comment describing your issue and I'll try to help you out, but, please, for both our sakes:
ALWAYS SHARE THE FULL LOG FILE found at Supermarket Simulator > BepInEx > LogOutput.log. Upload it publicly to GitHub Gist, pastebin, Google Drive or similar - don't copy and paste its contents into your post as this is hard to read. If you only share parts of the log file, you are very likely to miss out important details and waste both of our time. If it's very large and full of repeated content then simply generate a fresh one by relaunching the game and quitting to desktop shortly thereafter. If it's still large at that point, share it anyway.
If you can't find the log file, it is very likely you haven't installed BepInEx correctly and you should first make sure to re-read the instructions carefully. If you are confused about something in the instructions, feel free to ask for clarifications.
For help with mods in general or to chat with the community, check out the Modded Supermarket Simulator discord server.
This BepInEx pack only needs to be updated when the game engine itself changes, which it has not. The game updates change game code and assets, and mods which depend on those things must sometimes be updated to be compatible with those changes. This BepInEx pack depends on none of those things - only on the Unity game engine which the game runs on - and as such, does not need an update every time the game updates. This pack does not break when the game's code or assets change - unless of course the game developer decides to try and do something malicious. But otherwise, it can only be broken by a change to the game engine itself.
It has been thoroughly tested, and the mod loader is still working and still injecting mods into the game as expected. But if those mods have not been updated by their respective authors to be compatible with the code and asset changes of the game each update, they simply won't work even if this pack is working perfectly - which it is.
But don't just take my word for it, I'm sure you know better than I do. Join the discord server and ask around, find out for yourself.
I don't typically make updates to other people's mods, especially if they're still actively working on them. And unfortunately I only have limited free time. The More Products update is happening slowly because the game devs made huge changes to parts of the game which that mod relied on to work. All you can do is be patient and wait for Adam to have the time to build a solution.
The build I'm referring to is in the #dev-chat channel, posted by Adam. It was posted quite some time ago, so go to #dev-chat and scroll up, use the discord search function, or if you still can't find it then just ask in one of the discord channels about it and someone can direct you to it from there.
But do note it is very buggy and unfinished, it's not really recommended unless you're absolutely desperate - there's a good reason Adam hasn't released it publicly yet. It would be a better experience to play without More Products until a public update is ready IMO.
That's correct, at the moment MelonLoader mods aren't working correctly on macOS. It's a known issue, it's being worked on. Blame the game devs for packaging the game incorrectly for macOS. For now you have to make do with BepInEx only on macOS until I can find a solution that won't cause new problems
Please download and install the latest version of the pack and let me know if you have further issues
"curl -fsSL https://cdn.jsdelivr.net/gh/toebeann/gib/gib.sh | bash"
⏳ Preparing to launch gib...dyld: Symbol not found: ___ulock_wait2
Referenced from: /Users/zordon/.gib/env/bun/bin/bun (which was built for Mac OS X 13.0)
Expected in: /usr/lib/libSystem.B.dylib
bash: line 51: [: !=: unary operator expected
dyld: Symbol not found: ___ulock_wait2
Referenced from: /Users/zordon/.gib/env/bun/bin/bun (which was built for Mac OS X 13.0)
Expected in: /usr/lib/libSystem.B.dylib
bash: line 68: 71177 Abort trap: 6 $bun x --bun github:toebeann/gib#${GIB_VERSION:-$gib_version} -- $@
I try to install manually by executing run bepinex.sh after adding all files from Tobey's_BepInEx_Pack. and ./run them from terminal.
your help much appreciated as i try to use BeplnEx for quite a while but never get to make it work.Thanks!
To install manually you don't just move the files in and run the script. You need to chmod the script, you need to configure the steam launch options to point to the script, and in most cases you then also need to tell macOS to allow doorstop to inject BepInEx. It's technical and tedious which is why I created gib to automate the process, and why I wrote up an extensive guide detailing all the steps for manual installation on macOS if the automated process doesn't work for you.
The guide is linked in the description, just under the instructions to use gib. Please follow that linked guide and if it doesn't work out then let me know.
im on v1.0.2 windows
[Error : Unity Log] Singleton of type : CustomerManager not found on scene
EDIT: Also found this when going through the log
[Warning: Unity Log] <color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ►
at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <5a923feee9f944f3a14f9848c3ed83b4>:0
at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <fcc0bbf6bf4e430c91d4aa05736fc5c6>:0
at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <fcc0bbf6bf4e430c91d4aa05736fc5c6>:0
at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <fcc0bbf6bf4e430c91d4aa05736fc5c6>:0
It's only when you actually encounter problems that you should care about what the logs say, and you should send the full log output so that someone with experience can determine which log messages are actually relevant.
Have fun playing with mods
It isn't perfect, needs some further tweaking as the macOS build of the game is improperly packaged. An additional update to address the mistakes of the game devs can be expected in the coming weeks, but the latest version currently available works with most BepInEx mods already.
From some investigating, it appears a recent patch update to Supermarket Simulator (not v1, possibly v1.0.1 or v1.0.2) has introduced an issue preventing BepInEx from being injected on the macOS build of the game.
I've done some digging and have a solution on the way. In the meantime, the workaround is to run the following command in the game folder (macOS only!):
codesign --remove-signature ./
If you aren't sure how to do all of that, I'm working on an update to the pack which will take care of the issue for you, should be out in a matter of hours. Thanks for your patience!
There is a little error when I insert it.
This app MoreProducts into the game the store's computers but the other one works well TextureReplacer this one is ok
How can this be wrong? I have the wrong courage too.
現在この前提MODを使用しているのですが、以下の問題が発生しているので解決策があれば教えていただけますでしょうか?
クレジットカードで支払う際、支払い画面に商品の合計金額が表示されず、入力もできません。
If you provide a log file as instructed in the sticky note at the top of this page I might be able to help further, but otherwise not.
使用している MOD にバグがあるようです。どの MOD か判断するのに十分な情報が提供されていないため、試行錯誤してどの MOD にバグがあるかを判断し、その MOD の作者に連絡することをお勧めします。このページの上部にある付箋の指示に従ってログ ファイルを提供していただければ、さらにサポートできるかもしれませんが、そうでない場合はできません。
TY