First, please make sure to check that the answer you're looking for isn't already somewhere in the description or somewhere on this page. Use Ctrl+F to search for keywords.
Second, check the FAQ which provides answers to common questions and troubleshooting issues.
Otherwise, feel free to leave a comment below describing your issue and I'll try to help you out. But be forewarned: if you're just going to ask a question which could have been answered by reading the description, the FAQ, or the other comments already here, there's a good chance you'll get a snarky response for wasting my time
Your comment does not give me anything to go on. Most likely you have not installed my pack correctly, but how can I know? How can I provide detailed, specific advice if you don't provide any specific details about your situation?
If all you want is generalised troubleshooting guidance, try reading the FAQ which contains answers to common questions and issues.
In the overwhelming majority of cases, the solution is simply for you to reinstall the latest version of this pack, making sure to properly follow the instructions on the description tab (do not skimread them!), putting all of the files and folders from this pack directly into your game folder (not a subfolder!) and choose to replace if prompted. Always try this first, especially if things were previously working and now they are not.
Once you have done that, run the game (confirming any prompts about MelonLoader migration if applicable), and check for the existence of the log file (LogOutput.log) in the BepInEx folder.
If the pack is correctly (and fully) installed and the log file is being generated with a new timestamp every time you run the game, the pack is doing its job. If you aren't sure how to check the log file timestamp, just delete the log file and run the game - if the file gets recreated then it's working. At that point, any issues you are having with mods are unlikely to be because of this pack, and are more likely instead to be because of the mods you have installed, or because you did not install those mods correctly. In that case, first make sure to reinstall them following their instructions, and if that does not solve your issue then reach out to the mod author(s) on their mod page(s) with specifics.
If the LogOutput.log file is not being generated when you run the game, this usually means you did not install the pack correctly - possibly due to a misunderstanding of how you are expected to extract the contents of the zip file. The contents - that is the BepInEx folder, the MLLoader folder, and all other files and folders within the zip file - they should be directly in the game folder itself, not in a subfolder created by your operating system or unzip program when you extracted them. Usually, the easiest way to do it correctly is just to double-click the zip file you downloaded to open it, then select all of the files and folders, and simply drag them out into the game folder. Choose to replace if prompted.
That's about as much advice as I can give you without specifics. Pretty much all of that (and more!) is already in the FAQ, to prevent the need for me to write it all again in reply to a comment like this.
If this advice is not enough to guide you in the right direction towards a fix for your problem, please describe your issue in a comment with more detail than "it isn't working." Help me to help you.
For example:
What have you tried?
Where did you put the files?
Is the log file (LogOutput.log) being generated in the BepInEx folder when you run the game?
Are any mods working? If so, which are, and which aren't?
Did it previously work and now it isn't?
Were there any instructions where you're unsure whether you followed them correctly?
What operating system are you trying to install it on?
Are you getting any error messages?
Is there anything else you can think of which might be relevant?
I've followed the guide and a video on how to set up the mod but when I go to start the game I get a failed message saying something about 'mono'. What does that mean and what am I doing wrong?
nevermind, i finally figured out what I did wrong. Sorry for the post.
The next step of the instructions is to run the game. If you have placed the files and folders of the pack in the correct place, once you run the game, the Mods folder will be created within the MLLoader folder. Assuming you're on Windows (since you didn't specify), that's all there is to it.
So, you proceed by continuing to follow the installation instructions of this pack, as written in the description.
PS. the Dependencies folder should be at MLLoader/MelonLoader/Dependencies, not MLLoader/Dependencies
MACOS - Im trying to run it through Whisky and Hyperplay. In both cases i put all the required files into game location, game starts as it should, however it doesnt seem to react to "obey's BepInEx x MelonLoader Pack" files at all. After i start the game nothing is popping up as terminal that outputs information, neither new folders/files are created within MLLoader, and from what i've seen on youtube, there should appear new folders like mods etc.
You need to let Whisky or HyperPlay know to inject the pack
In the case of HyperPlay, edit the settings to launch the game. Find the setting for environment variables. Add an environment variables called WINEDLLOVERRIDES, with a value of winhttp=n,b
Could I make this work with a different game? In my case Wasteland 3. I dropped these files inside the game's root folder, but when installing the mods and launching the game I get no console nor the LogOutput.log
If it is a Unity game, you can probably make BepInEx work with it. You might be able to make BepInEx.MelonLoader.Loader work with it, but you might not. I can't know without owning the game myself.
You would need someone who has technical experience with BepInEx and BepInEx.MelonLoader.Loader etc. and who owns the game to do that. Looking at existing mods for Wasteland 3, it looks like the game is using Unity's IL2CPP backend. So at a minimum you need an IL2CPP-compatible version of BepInEx (v6+) and MLLoader. If you go to the licensing section at the bottom of my pack's description you can find links to these projects.
As for my own custom code that I added to this pack, I have not yet made IL2CPP-compatible versions as I have not made a pack for an IL2CPP Unity game yet so I've had no need to do that. You wouldn't be able to use my own additions unless someone ports them.
Note that anyone doing such things should always respect and honour the licensing of the original projects.
Ah, you came to discord and I answered you there, but I'll answer it again here for anyone else reading who might want to know
Yes, just install this and it will all work fine as long as you put the files in the right place and choose to replace when prompted. After this, when you launch the game it will ask you if you want to migrate your MelonLoader mods and clean up old MelonLoader files. Just click yes to both prompts and you're set.
You'll know it worked if you get those prompts and you no longer see the MelonLoader console when launching the game - this is normal
Hallo, weiß jemand warum plötzlich meine Mods nicht mehr funktionieren ? Komischerweise nur die Mods die über MelonLoader sind. Die "BepInEX" Mods sind noch da.
Hey, my Englisch is very bad but i hope someone understand me. I had install some Mods in the "MelonLoader" folder an some Mods in the "BepInEx" folder. I was played for weeks with them. And now today i started the game and all "MelonLoader" Mods are not available . Only the other Mods from "BepinEx" are there. What is the problem?
Mods für MelonLoader kommen in den Ordner: MLLoader/Mods. Es klingt, als hätten Sie sie einfach an die falsche Stelle gelegt, wenn Sie sie in den MelonLoader-Ordner gelegt hätten, was erklären würde, warum sie nicht funktionieren.
Mods for MelonLoader go in the folder: MLLoader/Mods. It sounds like you just put them in the wrong place if you had put them in the MelonLoader folder, which would explain why they are not working.
Als Erstes können Sie etwas Einfaches versuchen: Starten Sie Ihren Computer neu.
Als Zweites können Sie versuchen, die neueste Version des BepInEx x MelonLoader-Pakets neu zu installieren. Das hilft normalerweise nur, wenn Sie versehentlich etwas geändert haben, z. B. wenn Sie etwas gelöscht haben, was Sie nicht hätten löschen sollen, wie den Ordner BepInEx/plugins/Tobey, der den magischen Klebstoff enthält, der Ihre MelonLoader-Mods lädt. Installieren Sie die Dateien einfach neu und wählen Sie „Dateien ersetzen“, wenn Sie dazu aufgefordert werden.
178 comments
First, please make sure to check that the answer you're looking for isn't already somewhere in the description or somewhere on this page. Use Ctrl+F to search for keywords.
Second, check the FAQ which provides answers to common questions and troubleshooting issues.
Otherwise, feel free to leave a comment below describing your issue and I'll try to help you out. But be forewarned: if you're just going to ask a question which could have been answered by reading the description, the FAQ, or the other comments already here, there's a good chance you'll get a snarky response for wasting my time
For help with mods in general or to chat with the community, check out the Modded Supermarket Simulator discord server.
If all you want is generalised troubleshooting guidance, try reading the FAQ which contains answers to common questions and issues.
In the overwhelming majority of cases, the solution is simply for you to reinstall the latest version of this pack, making sure to properly follow the instructions on the description tab (do not skimread them!), putting all of the files and folders from this pack directly into your game folder (not a subfolder!) and choose to replace if prompted. Always try this first, especially if things were previously working and now they are not.
Once you have done that, run the game (confirming any prompts about MelonLoader migration if applicable), and check for the existence of the log file (LogOutput.log) in the BepInEx folder.
If the pack is correctly (and fully) installed and the log file is being generated with a new timestamp every time you run the game, the pack is doing its job. If you aren't sure how to check the log file timestamp, just delete the log file and run the game - if the file gets recreated then it's working. At that point, any issues you are having with mods are unlikely to be because of this pack, and are more likely instead to be because of the mods you have installed, or because you did not install those mods correctly. In that case, first make sure to reinstall them following their instructions, and if that does not solve your issue then reach out to the mod author(s) on their mod page(s) with specifics.
If the LogOutput.log file is not being generated when you run the game, this usually means you did not install the pack correctly - possibly due to a misunderstanding of how you are expected to extract the contents of the zip file. The contents - that is the BepInEx folder, the MLLoader folder, and all other files and folders within the zip file - they should be directly in the game folder itself, not in a subfolder created by your operating system or unzip program when you extracted them. Usually, the easiest way to do it correctly is just to double-click the zip file you downloaded to open it, then select all of the files and folders, and simply drag them out into the game folder. Choose to replace if prompted.
That's about as much advice as I can give you without specifics. Pretty much all of that (and more!) is already in the FAQ, to prevent the need for me to write it all again in reply to a comment like this.
If this advice is not enough to guide you in the right direction towards a fix for your problem, please describe your issue in a comment with more detail than "it isn't working." Help me to help you.
For example:
Alternatively, you can join the Modded Supermarket Simulator discord server for a realtime chat with members of the community. But again, you should provide details if you expect anyone to help you.
nevermind, i finally figured out what I did wrong. Sorry for the post.
Is that correct? How do I proceed?
The next step of the instructions is to run the game. If you have placed the files and folders of the pack in the correct place, once you run the game, the Mods folder will be created within the MLLoader folder. Assuming you're on Windows (since you didn't specify), that's all there is to it.
So, you proceed by continuing to follow the installation instructions of this pack, as written in the description.
PS. the Dependencies folder should be at MLLoader/MelonLoader/Dependencies, not MLLoader/Dependencies
If you still have issues, share a screenshot of your game folder. Either here, or in the discord server linked at the top of this page.
Can you help me?
In the case of HyperPlay, edit the settings to launch the game. Find the setting for environment variables. Add an environment variables called WINEDLLOVERRIDES, with a value of winhttp=n,b
Then you should be all set.
You would need someone who has technical experience with BepInEx and BepInEx.MelonLoader.Loader etc. and who owns the game to do that. Looking at existing mods for Wasteland 3, it looks like the game is using Unity's IL2CPP backend. So at a minimum you need an IL2CPP-compatible version of BepInEx (v6+) and MLLoader. If you go to the licensing section at the bottom of my pack's description you can find links to these projects.
As for my own custom code that I added to this pack, I have not yet made IL2CPP-compatible versions as I have not made a pack for an IL2CPP Unity game yet so I've had no need to do that. You wouldn't be able to use my own additions unless someone ports them.
Note that anyone doing such things should always respect and honour the licensing of the original projects.
thx for reply
Yes, just install this and it will all work fine as long as you put the files in the right place and choose to replace when prompted. After this, when you launch the game it will ask you if you want to migrate your MelonLoader mods and clean up old MelonLoader files. Just click yes to both prompts and you're set.
You'll know it worked if you get those prompts and you no longer see the MelonLoader console when launching the game - this is normal
weiß jemand warum plötzlich meine Mods nicht mehr funktionieren ?
Komischerweise nur die Mods die über MelonLoader sind.
Die "BepInEX" Mods sind noch da.
Hey,
my Englisch is very bad but i hope someone understand me. I had install some Mods in the "MelonLoader" folder an some Mods in the "BepInEx" folder. I was played for weeks with them. And now today i started the game and all "MelonLoader" Mods are not available . Only the other Mods from "BepinEx" are there. What is the problem?
nice evening
Mods for MelonLoader go in the folder: MLLoader/Mods. It sounds like you just put them in the wrong place if you had put them in the MelonLoader folder, which would explain why they are not working.
Sie haben ja auch funktioniert schon seit Wochen . Und dann plötzlich nicht mehr
Als Erstes können Sie etwas Einfaches versuchen: Starten Sie Ihren Computer neu.
Als Zweites können Sie versuchen, die neueste Version des BepInEx x MelonLoader-Pakets neu zu installieren. Das hilft normalerweise nur, wenn Sie versehentlich etwas geändert haben, z. B. wenn Sie etwas gelöscht haben, was Sie nicht hätten löschen sollen, wie den Ordner BepInEx/plugins/Tobey, der den magischen Klebstoff enthält, der Ihre MelonLoader-Mods lädt. Installieren Sie die Dateien einfach neu und wählen Sie „Dateien ersetzen“, wenn Sie dazu aufgefordert werden.