This mod fixes wrong fuel requirements for going to surface + allows to buy supplies and fuel in packs of ten, when already there
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
--- What this fix/mod does: --- 1. It changes fuel requirements for going to surface from 22 fuel to 11 fuel (with or without mod, only 11 is in fact used). 2. When on surface (naples), it adds possibility to buy supplies/fuel in packs of 10, at 10x price of single unit.
Point 1 and 2 can be used together, or enabled/disabled as you see fit.
--- Why? ---
1. Going to surface uses 10 fuel, additional +1 is used for sailing to Naples. Hoever, when at Cumaean canal, requirement for going to surface is 22 fuel. Presumably, it was attempt at *not* players to block themselves on surface, without possibility of returning, at early stages of Sunless Sea development. Hoever, in final game, you can block yourself all-right, and proper game-enders are added to surface, for such cases. Still, the artificial limit wasn't removed from Cumaean-> surface - forcing you to literally waste 11 space, if you want to bring something up for sale, and buy fuel on surface, ignoring somehow elevated prices (still profitable, if bringing coffee or mirrocatch boxes, especially if mixing with hauling cargo around Mediterranean in meantime).
This small change fixes that, allowing you to utilize full cargo hold of your steamer.
2. Buying supplies or fuel on surface is PITA when requiring large quantities, due to being realized as event, instead of shop interface. It requires you to click *twice* for every single unit bought, + scroll in case of supplies. Given that food is cheapest on surface, and hauling it back to Neath is by all means profitable and recommended thing to do, clicking 119*2 times to fill up Caligo-class hold is just unacceptable.
This modification alleviates the issue, by allowing you to buy in packs of 10, by separate choices in Naples. Simple as that.
--- Installation ---
Unpack, put the "cumaean-canal-fix" (for #1) and/or "surface-quality-of-life" (for #2) directories into your "~/Sunless Sea/addon" directory. On Linux, it is "$HOME/.config/unity3d/Failbetter Games/Sunless Sea/addon". For other systems, or when in doubt, use your favorite search engine to find it.
I've tested it and found no problems, but just in case, backup'ing your autosave file is recommended.