About this mod
Crops get watered/infused overnight, hoed tiles become instantly watered/infused, and can be set to provide global effects of all totems and scarecrows and max fertilizers to all crops. Each totem/scarecrow/fertilizer can be individually toggled in the config file, along with watering options. Earth and Fire Fertilizer effects can be combined!
- Permissions and credits
Please join me on Discord if you have mod issues or ideas:
devopsdinosaur's Discord Server
If you don't use Discord please PM or email. If you have mod issues then you
can submit them directly through GitHub here:
devopsdinosaur/sunhaven-mods bugs/ideas
I cannot guarantee I will see Posts/Bugs on all of my mods, so Discord/GitHub
are much better ways to reach me.
Thanks!
dd
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Description:
Crops get watered overnight, hoed tiles become instantly watered, and can be set to provide global effects of all totems and scarecrows and max fertilizers to all crops. Each totem/scarecrow/fertilizer can be individually toggled in the config file, along with watering options. Earth and Fire Fertilizer effects can be combined! Additionally, seasonal seeds can be planted any time with config option enabled.
v0.0.17 - Rebuilt for v1.5. Pretty sure it's working?
v0.0.16 - Elemental Seeds now correctly choose a random type, instead of always Water.
v0.0.15 - Fixed a glitch causing all crops to die if Auto Mana infusion was not enabled.
v0.0.14 - Any Season Crops option should now work correctly.
v0.0.13 - Fixed issues causing hoed spots to be missed for watering overnight, any-season plants dying, and other similar glitches.
v0.0.12 - Fixed an issue causing un-hoed tiles to become re-hoed (I'm not a farmer, so I'm not sure those are words, but you get the idea...)
v0.0.11 - Updated for game version 1.4.
v0.0.10 - Fixed NullReferenceException issues when not in-game. Added "Auto Mana" option to auto infuse plants requiring mana.
v0.0.9 - Fixed an issue causing off-season crops to die overnight.
v0.0.8 - Added options to keep tiles hoed/watered after harvesting and to allow weapons (sword/crossbow) to harvest crops.
v0.0.7 - Fertilizers should now work with watering options disabled.
v0.0.6 - Minor fix to catch null reference errors when game is in menu mode.
v0.0.5 - Added "Any Season Planting" config option to allow planting/growing of seasonal seeds year round (thanks to Nikita990 for the idea)
Disclaimer: I generally test these mods as much as I can before releasing, but I won't always catch all the problems. Please let me know if you hit issues, notice something just isn't working as expected, or just think something could be improved. See my contact info below. Thanks for the help!
Config Options:
Enabled - Set to false to disable this mod.
Water Overnight - If true then all world tiles will be watered overnight
Water During Day - If true then tiles will gradually be watered as they are hoed and so on (i.e. a freshly hoed tile should display as wet almost immediately unless tiles were not watered overnight or this is the first time mod was loaded on the savegame [in this case it will take a bit to catch up if there are a lot of dry tiles])
Everywhere Scarecrow - If true then all crops will be protected from pests in all seasons (default true)
Everywhere Totem: Seasons - If true then all crops will be provided the effects of all seasonal totems (4% extra crop chance; immune to fire, entanglement, and freeze) (default true)
Everywhere Totem: Sun Haven/Nelvari/Withergate - Set each of these to true to enable planting of zone-specific seeds anywhere (all 3 default to true).
Everywhere Totem: Exploration/Farming/Mining/Combat/Fishing - If set to true all crops provide +2 experience in the respective skill when harvested (all 5 default to false)
Everywhere Totem: Royal - If true then all crops provide gold (default false)
Fertilize Earth 2 - If true then all crops will be automatically fertilized with Earth Fertilizer 2 (can be combined with Fertilize Fire2 [combined fertilizer will produce a white floating particle]) [default false]
Fertilize Fire 2 - If true then all crops will be automatically fertilized with Fire Fertilizer 2 (can be combined with Fertilize Earth2 [combined fertilizer will produce a white floating particle]) [default false]
Hide Fertilizer Particles - If true then fertilized crops will not display the floating particles (helps a little for performance and visibility with a lot of crops) [default false]
Any Season Planting - If true then all seeds can be planted/grown in all seasons [default false]
Auto Mana - If true then crops will automatically get mana infusion if needed (during day and overnight)
In-game Controls
None
Conflicts:
None that I'm aware of; let me know if so. I have not tested anything in multiplayer.
Installation:
1. Install BepInEx
2. Download and extract this mod.
3. Copy the extracted file(s) to your <sunhaven-install>/BepInEx/plugins directory.
4. Run the game. Enjoy!
Source Code and Issues:
All my Sun Haven mods are on GitHub here: https://github.com/devopsdinosaur/sunhaven-mods I try to keep them as specific and simple as possible. Any issues or requests, just PM me here, on github, or email devopsdinosaur __a_t__ gmail.com.