About this mod
Bored of everything stays in the same place? That futuristic Propulsion Cannon uses so much energy but can't do much? Time to level the playing field, literally!
DISCLAIMER: use this as a fun mode in your spare save, it may break your game/save.
- Requirements
- Permissions and credits
- Donations
DISCLAIMER: use this as a fun mode in your spare save, it may break your game.
If you are updating to v1.1, please delete the old v1.0 folder. Keep config.json file if you want to keep old settings. The v1.1 file doesn't include config.json file so to not overwrite old version's settings. If you want to modify it, please run and load the game for the first time, the file will be generated.
This mod allows Propulsion Cannon to grab almost everything in the game and the ability to grab them through obstacles!
That Oxygen Plant is not so useful there? Get over here!
Too lazy to walk to that PDA or Data Box? Get over here!
Too cold out there? Here's a piece of Thermal Lily at useful place for you!
Leviathan is annoying? And did I say Leviathan? Because it's worth mentioning again! Get over here! Actually, nope, shoot it away!
See what you can do in the demo in the Video section. Make sure to copy your save as it may break your game!
The mod also let you modify the energy usage while grabbing and the pickup distance and force values. To change the amounts, edit config.json file:
{
"EnergyRate": 0.5,
"PickupDistance": 50.0,
"AttractionForce": 350.0,
"ShootForce": 150.0,
"MassScalingFactor": 0.001
}
- EnergyRate: The amount of energy compared to original amount drained while grabbing an object. Game default is 1 (0.7 energy per second). Mod default is 0.5 (0.35 energy per second).
- PickupDistance: how far the cannon can grab an object. Game default is 18m, mod default 50m. Note that if your computer is a bit of a potato, you may want to reduce this.
- AttractionForce: how strong the object is grabbed toward you. Game default is 140 which may cause some heavy object to stay still even when you can propulse them, mod default 350.
- ShootForce: how strong the object is shot. Game default is 50, has similar problem to the AttractionForce, mod default 150.
- MassScalingFactor: The AttractionForce and ShootForce is affected further by the object's mass. Note that the higher this number, the weaker the forces are applied (i.e. heavier objects moves less when shot). Game default is 0.01 causing heavy objects like the Leviathan to almost non-movable. Mod default is 0.001.
You can try these settings if you want to have fun around:
{
"EnergyRate": 0,
"PickupDistance": 50.0,
"AttractionForce": 1500.0,
"ShootForce": 300.0,
"MassScalingFactor": 0.001
}
Requirements
- QModManager
Installation
1. Install QModManager.
2. Unpack the archive to folder \SubnauticaZero\QMods\
Source code available on my Github.