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qqqbbb

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qqqbbb

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About this mod

Various tweaks and bug fixes.

Requirements
Permissions and credits
Changelogs
Bugs fixed:
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  • Some creatures did not have VFXSurface component.
  • Seatruck modules did not take crush damage.
  • When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
  • Lights in seatruck storage, teleporter and docking modules were on even when unpowered.
  • "Exiting cabin" sound played when you stopped piloting seatruck but did not exit it.
  • For some items UI tooltip did not tell they can be dropped
  • Fixed flare bugs
  • Flashlight now does not illuminate anything behind it.
  • Wild creepvine seeds, Preston's plant fruits did not respawn.
  • Every marble melon in Marguerit's Greenhouse is now pickupable.
  • Every frost anemone heart respawned after reload.
  • Now when you slash seamonkey's head with a knife you get proper organic visual and sound effect.
  • Now sound effect plays when predators attack your seatruck.
  • Objects you manipulate with propulsion or repulsion cannon now don't fade in
  • Drill arm sound effect stopped when it was working but not hitting anything.
  • Now you can plant only 1 Preston's delight or marble melon in a pot. 
  • Vehicle upgrade console did not show docked vehicle's name on the wall
  • Could not pick up snowballs at beginning of the game
  • Snowballs now melt at temp above 0°C.
  • Now you don't get cold when near fumarole.
  • Food now does not go bad at temp below 0°C.
  • Prawn suit thermometer now shows correct values when it's out of water.
  • Grav trap does not fade in when you use it.
  • Now you cant target invisible Creepvine or CreepvineSeedCluster when inside seatruck.
  • Equipped dead fish's position changed if it was in your inventory when the game was loaded. 
  • Resources do not fade in when you break them out of outcrop
  • Dead fish was removed from containers when loading saved game.  


 Other changes:
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  • When in main menu you can use mouse wheel to select next or previous savegame slot.
  • When PDA is open you can use mouse wheel while holding down 'shift' key to select next or previous PDA tab.
  • New key bind to cycle tools in your current quickslot.
  • The tool you are holding in your hand is now saved when you save your game.
  • Bladderfish description now mentions it can be used as source of oxygen.
  • You can break outcrops by hitting them with knife.
  • You can use both repulsion and propulsion cannon to move mobile vehicle bay.
  • You can open a container when looking at its label. When looking at a container you can change its label.
  • Damage your vehicles deal and take on collision is now more realistic.
  • You can now toggle prawn suit lights. 
  • Brinicles now take 3 days, not a couple of seconds to grow. Now they don't break apart for no reason. 
  • When holding a fish in your hand you can use thermal lily to cook it. But you have to be close enough to take damage.
  • Can now toggle base lights
  • Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
  • Locker and fridge doors now open and close
  • Now you can name your standing lockers
  • PDA now shows ambient temperature
  • Can now use stove to cook fish.
  • Removed collision from pink narrowleaf, purple cattail, blooming raindrops so they dont get in your way.
  • You are not immune to creature attack when you are inside your seatruck but not piloting it.
  • Weather duration is proportional to day/night cycle speed.
  • Lantern Fruit now gives 5 water.
  • Brinewing cant freeze you if you are holding a flare.
  • Swivel chair now swivels.
  • Prawn suit can now open supply chests.
  • Seaglide holomap state now saved.
  • Exosuit, seaglide lights state now saved.
  • Mobile vehicle bay has beacon.
  • All plants now have proper VFXSurface component.
  • When grabbing and holding table coral with propulsion cannon, you can put it in your inventory. 
  • Your propulsion cannon will break outcrop when you try to grab it. 
  • Your propulsion cannon can grab rocks dug up by rock puncher.
  • Your propulsion cannon can grab fruits on plants
  • Fixed poorly placed rocks at -222 -396 -1394, -208 -376 -1332, -193 -399 -1469, -94 -450 -1418, -88 -448 -1416
  • Covered ugly terrain with rocks at 21 -39 -364, 412 -100 -388
  • Covered hole in terrain with rock at -133 -373 -1342
  • You get messages about leaks in your base only when you are inside that base
  • Creature frozen in ice will not take damage when you hit it with knife but will be broken free instead.
  • Fiber mesh can now be unlocked by scanning creepvine   


Tweaks you can enable in the mod's options menu:
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  • Time flow speed multiplier
  • Player speed multiplier
  • Prawn suit speed multiplier
  • Seatruck speed multiplier
  • Snowfox speed multiplier
  • Oxygen per breath
  • Getting cold rate multiplier
  • Knife attack range multiplier
  • Knife damage multiplier
  • Crafting time multiplier
  • Building time multiplier
  • Only ambient tempterature makes player warm
  • Player movement tweaks
  • Snowfox movement tweaks
  • Prawn suit movement tweaks
  • Seatruck movement tweaks
  • Unmanned vehicles can be attacked
  • First aid kit HP
  • Can't use first aid kit underwater
  • Always use best LOD models
  • Drop pod max power
  • Fruit growth time
  • Crush depth
  • Crush damage multiplier
  • Vehicle crush damage multiplier
  • Base hull strength multiplier
  • Hunger update interval
  • New hunger system
  • Eating raw fish
  • Fish water/food value ratio
  • Can't eat underwater
  • Food decay rate multiplier
  • Water freeze rate multiplier
  • Snowball water value
  • Catchable fish speed multiplier
  • Other creatures speed multiplier
  • Creature flee chance percent
  • Damage threshold for fleeing creatures
  • Creature's flee chance depends on its health
  • Creatures in alien containment can breed
  • Inventory weight multiplier in water
  • Inventory weight multiplier on land
  • Can't catch fish with bare hands
  • Can't break outcrop with bare hands
  • Realistic oxygen consumption
  • Player impact damage screen effects
  • Player damage screen effects
  • Tool power consumption multiplier
  • Vehicle power consumption multiplier
  • Base power consumption multiplier
  • Battery charge multiplier
  • Crafted battery charge percent
  • Losing items when you die
  • Camera bobbing
  • Quickslot cycle key
  • Move all items key
  • Move the same items key
  • Previous PDA tab key
  • Next PDA tab key


More settings are in the mod's config file "SubnauticaZero\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg. To edit the file open it with any text editor. Do not edit other files in that folder.
You can find item IDs here.


Localization
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This mod adds some new text. If your game language is not English you may want to translate it. Localization files are in "SubnauticaZero\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "SubnauticaZero_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.



Compatibility with other mods
  • Not compatable with Enhanced sleep mod. Your hunger will never increase if you use both mods.
  • Not compatable with More Quick Slots mod.

The mod was tested with current Steam version of the game on Windows.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica Below Zero". Copy this address, paste it without quotes in your explorer address bar and press "enter".

Source code