Thank you for this mod! It looks waaay better! There's an issue with the Customized Storage, where you can add more storage space, if you have more items than the vanilla version, it doesn't let you open the locker. Had to disable this mod to access the storage.
Had to disable this mod because when some items are inserted into the lockers the game starts bugging out like crazy,, i think what's happening is a corrupted mesh or something, i get these grey lines stretching over the whole game world. The items in question do not show up in the locker either further indicating this is probably a mesh issue.
The log entries i suspect most likely to be related are these: [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
I found 2 problems with this mode. First when i put diamond(not only diamond(i think that sometimes every item that is first in the locker)) in "visible locket" that diamond didnt show but when i came outside the base I saw a huge diamond bigger than a cyclops, and other bug is that every ore outside the locket in world is smaller (same size as it would be in locker) (quartz, salt, lithium, magnetite, uranium, ruby, nickel, sulfur, kyanite). I hope that in the next update these problems will be solved.
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- Slightly bigger item size proportional to number of slots taken.
- Brighter items. Hard to see as is.
Thanks!
For users with "Storage size mod" + "Visible locker interior" bug;
"Locker": {
"width": 6,
"height": 8,
"custom": true
(or false)Edit file "container_types.json" -> ?:BepInEx\plugins\StorageSizeMod\StorageSizeMod
"Lockers 01-05" -> Cyclops
It happened with quartz and titanium.
Not sure if it helps but here's my bepinex log.
The log entries i suspect most likely to be related are these:
[Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection