About this mod
This mod adds a number of persistent wandering Reaper Leviathans and various related options.
- Requirements
- Permissions and credits
- Donations
(Allow me to also recommend Creature Flee Fix in order to enhance your Reaper-adjacent endeavors.)
What is this?
- This mod adds a number of persistent wandering Reaper Leviathans.
- They are persistent in the sense that, once they are de-spawned within the game, the mod simulates their movement on the world map.
- Once the player gets close enough to a simulated persistent reaper, the mod will spawn the reaper into its simulated position.
- The locations of the persistent reapers can be visualized by using the "Print Reaper Map to File" button.
Why might I want this?
- If you want to add more terror into your gameplay experience
- If you want to make the game more unpredictable
- If you think Reaper Leviathans should exist everywhere (except beyond the crater edge)
- If you just like Reaper Leviathans!
Options:
- Toggle Persistent Reapers: enable or disable the persistent reapers
- Number of Persistent Reapers: change the number of persistent reapers across the whole map. See ReaperNumber
- Persistent Reaper Behavior: see Behavior
- Scent Lifetime (seconds): see Human-Hunter
- Depth Map: optionally disallow reapers from entering shallow areas
- Reaper Update Interval (seconds): Optionally make reapers update less frequently, to save on performance.
- Print Reaper Map to File: print an ascii map of persistent reaper locations to a file in the mod directory
ReaperNumber:
- The default value is 50 persistent reapers. This makes for 1 reaper per area about the size of a mushroom forest.
- You can print the reaper map to visualize a reaper density that's good for you.
Behavior:
- Normal: unchanged from vanilla
- Bloodthirsty: Reapers are hungrier and more aggressive
- HumanHunter: see Human-Hunter
Human-Hunter:
- The player leaves behind a trail anywhere they go. The trail expires [Scent Lifetime] seconds after being drawn. If a persistent reaper (simulated or not) happens to find the trail, they will follow it until the trail runs cold.
- If a persistent reaper sees or hears the player, it will lock onto the player. Once locked on, a persistent reaper will not easily be shaken.
- These reapers are only interested in the player, and will not target any other creature.
The Depth Map:
- The Depth Map is used to define legal placements for the persistent reapers.
- In general it keeps them out of the void, and optionally out of the shallows.
- The included depth maps can be visualized in the blue images on this web page.
- You can generate a custom map using the Companion Mod: Depth Scanner.
Future Work:
- Improve the readability of the Reaper Map
- Alternate Persistent Reaper skins/colors (please contact me if you do this kind of thing)
- Let PR data-per-save-file persist through save/load