Subnautica
0 of 0

File information

Last updated

Original upload

Created by

Epsilon

Uploaded by

etmoonshade

Virus scan

Safe to use

About this mod

Tired of carrying around both food AND water? Bored with normal fabricator fare? Tired of salty fish on long trips? Kelplent may be for you!

It's a full meal in a little bottle, specially designed to sustain your needs!

Comes in standard and ultra-concentrated formulas, depending on the software version your fabricator has.

Requirements
Permissions and credits
Changelogs
Description:
Kelplent is a set of items (one per fish type) that provides a 2:3 ratio of food to water. This is the stock consumption rate, which means that barring run-ins with fartfish or jerkvines* or overconsumption, you won't waste either.

Kelplent is unlocked by unlocking Bleach - Bleach and Creepvine sample(s) are components for every recipe.

Note that Bleach must be crafted to unlock the recipes. If you're using EasyCraft, it's easy to miss this. It only needs to be crafted once, to unlock the recipe (if it's not already unlocked for you.)

Mod versions:
Standard Formula:
A mostly balanced mode which creates 3 items per craft. Each item has the same 2:3 ratio, but the food/water from the ingredients is spread out over the three items created.

This version should fit in pretty well with vanilla Subnautica - you don't really save much, other than the convenience of carrying around both food and water items. Items have 12-17 food value, and 1.5x that value in water.

Ultra-Concentrated Formula:
Still sort of balanced, but creates a 1x1 item which has all the nutrition of the components.

This version is higher powered - 35-50 food and 1.5x the water  in a single item, depending on what fish you make it with. It's not necessarily a cheat, but it definitely saves inventory spaces over stock food/water.

Install Instructions:
1. Install CustomCraft2 and all dependencies.
2. Unzip the mod to your QMods folder - the folder structure inside will put everything in the correct place.

Food Values:
          | Food/Water Per Item
Type      | Ultra      | Standard
-------------------------------------
Reggie    | 50/75      | 17/26
Peep      | 41/62      | 14/21
Vision    | 39/59      | 13/20
Hoop      | 35/53      | 12/18
Float     | 35/53      | 12/18
Spade     | 35/53      | 12/18
Spiny     | 35/53      | 12/18
Bend      | 48/72      | 16/24
Hole      | 48/72      | 16/24
Magma     | 46/69      | 16/24
Bubble    | 48/72      | 16/24
Eye       | 48/72      | 16/24
Garry     | 48/72      | 16/24
Redeye    | 48/72      | 16/24


Balance Notes:
The food value of the craft is based on the fish's cooked food value + the value of the creepvine used to pad it out to a 2:3 ratio.

All food and water values were rounded up when multiplying or dividing.

Creepvine used per recipe is limited to 4, and 50 was used as the maximum/target value for food. The middle recipes need to be redone, in fact - they should use 2 fish and 1 piece of creepvine for 49 food base (for Ultra.) Perhaps in the next version.

Standard nutrition values are just the Ultra values divided by 3. This skews Standard to being a little more efficient in many cases, since the numbers don't divide neatly by 3. It works out pretty well, balance-wise - a cooked Reggie + a large filtered water + a filtered water is 44 food + 74 water for 3 slots. It almost balances out perfectly.

Closing:
I'm hanging out on the Subnautica Modding Discord as Epsilon, if you've got questions or comments about this mod. I suspect I'll do at least one balance pass over it before considering it complete, but I'd like to collect opinions first..


* Gasopods and drooping stingers respectively. I like my names better though. >;o