Mod articles
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VERSION 5.0.0 (Bepinex) Released
Most importantly this makes TwitchInteraction compatible with Nautilus, and removes the SMLHelper dependency.
However it does also fix the bug where any settings to the rip Ryley command would not take affect!... -
Version 4.0.0 (Bepinex) Released
This version is incompatible with QMODManager, and only works with bepinex.
As such please follow the new patch installations for this version
The legacy version will remain on this site, and will continue to be maintained until further notice.... -
Fix 0 second cooldown issue (by removing 0 second cooldown)
added spawn name command... -
This versions adds the ability to setup auth without requiring you to know programming!
More information in the readme and images... -
THIS VERSION REQUIRES NEW SETUP AS THE CONFIG FILE HAS CHANGED
IT ALSO NOW HAS A DEPENDENCY ON SML HELPER
This version includes:
A reworked config file, it is now a config.json instead of config.txt and does not contain the events inside
a options menu, so as to configure events cooldowns and bits costs easier
a go fast redemption option
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This Release does the following:
-Teleport now waits for the player to be in a state where they can be teleported (not driving, not dead, not in a cutscene)
-If all blueprints already unlocked it adds 2 titanium to the players inventory
-When given a random item, the item will be queued up until space in the players inventory is available using Subnauticas built in item pickup functionality... -
This release adds:
- Better Crowd Control Integration
- Updated ui to be better suited for different screen resolutions
- The back home reward now returns you to the lifepod instead of the safe shallows... -
-Adds some new redemption rewards
-Includes a message of who redeemed what on the screen (and the ability to save all redemptions into a text file)
-Crowd control support... -
This version includes
-Altering of event cooldowns through the config.txt file (no longer a requirement to edit the code directly, hurray)
-Some updated code internals, to bring us more inline with other harmony projects...