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Runtime Editor A ingame debugger.
Features:
Scene browser
Object inspector
Live code execution
Pinned variables
Material editor made with MarmosetUber in mind.
Instructions to use:
Load into a game
F7 will open the runtime editor
Material Editor:
Two ways to select a material to edit:
1: In the Scene Browser any Renderer will have a "Open in Material Editor" button appear which will open the first material on the renderer in the editor
2. Open the Material in the Inspector and a "Open in Material Editor" button will appear at the top.
The "Geneate Code" button will generate the necessary code to recreate the material again in your mod. It will output a file containg the code in a MaterialEditor folder in the mod's folder in the QMods folder.