This will randomize the ingredients for most recipes in the game. This will make the game very difficult! You will not know which plants or other materials you need. Some of your buildings might need creepvine, your tools might need a lot of gold, etc.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 0.0.2
Fix issue with directory name needing to be "SubnauticaRandomizer" or it wouldn't work
Version 0.0.1
Added the mod to Nexus
Initial Upload
Donations
No donations accepted
Installation Use QMods to install. When you first startup the game, it will update the "config.json" file in the mod folder with a recipe seed. It will look like this
The recipe seed will only generate once. If you want a new random set of recipes, you need to delete this property (don't delete the file)
You can simply replace the file contents with
{
}
Why aren't all the recipes randomly generated?
Randomizing recipes is tricky. I didn't solve all of the problems required to randomly generate all recipes and I didn't use all the ingredients available (no fish are used, for example)
Some leg-work is required in order to accomplish that which I just didn't have time for.