Hey Lee, So I'm getting extreme stuttering & lag when I add my own music in. I'm not quite sure if it's the number of songs, taking the ones you added out, or the files themselves. I'm totally open to do some testing for you if you can't seem to replicate it on your end.
P.S: The whole SN Modding community loves you. Thank you so much for everything, Lee! <3
Can you add a slider or a meter range for leviathan detection (50-100-150-200-250-300)? Currently, the warning appears when the leviathan is already within a few meters. Best regards.
Just a heads up, I need to focus on some older projects for now, so updates on this might be slow for now! But I am looking into the Sea Voyager, Epic Weather, and Red Plague mods currently.
I knew that pocket dimension was too good to be true. Tier 1 seemed to be okay as far as I could tell but I ran into a crippling issue as soon as I upgraded to tier 2. Upon exiting the pocket dimension, gravity broke. It behaved as if there was no water and I couldn't swim. So I thought I'd try going back in and leaving again to see if that would help. This actually only made it worse. Upon leaving a second time, I returned to find myself falling through the floor where I finally clipped into the Lava Zone and died from fall damage.
Hello Mr. Lee, I had a couple of ideas that you could implement if you wanted to add on a little bit more onto the mod. I have written a couple of ideas below.
1) A biome resource analyzer. You would have to spend X amount of time in a certain biome/region and the PDA would detect what resources a biome has to offer (titanium, diamonds, sandstone, wrecks, etc...).
2) A leviathan tracker. A little like the leviathan warning you added in the first version of this mod, this PDA add-on would track the movements of a specific leviathan. The only catch being that you have to manually attach the tracking beacon onto the leviathan yourself. After doing this, you would be able to see where that leviathan is in a tab in your PDA. You would only be able to have 1-2 of these tracking beacons active at one time.
3) Fragment tracker. This would be a quality of life upgrade that lets you track how many more fragments you need before you unlock the blueprint. An upgraded version of this could tell you where to find the fragments.
I have no idea how to logistically program or implement these concepts in game as I am no coder. I appreciate you taking the time out of your day to read this and I hope you have a great rest of your week.
How do i really add the mod to my game? i use both nautilus and tobey's bepinex pack help pls im confused because there are some files in the mod and when i put it in the plugins folder, i started the game and did a check in options > mods but it wasnt really there if someone can help please help. Thanks
The required structure for your mod folder is shown in the download. The folder in the plugins folder goes into the plugins folder, and the folder in the config folder goes into the config folder. All you need to do is imitate that with your own files, there aren't any more steps.
69 comments
So I'm getting extreme stuttering & lag when I add my own music in. I'm not quite sure if it's the number of songs, taking the ones you added out, or the files themselves. I'm totally open to do some testing for you if you can't seem to replicate it on your end.
P.S: The whole SN Modding community loves you. Thank you so much for everything, Lee! <3
1) A biome resource analyzer. You would have to spend X amount of time in a certain biome/region and the PDA would detect what resources a biome has to offer (titanium, diamonds, sandstone, wrecks, etc...).
2) A leviathan tracker. A little like the leviathan warning you added in the first version of this mod, this PDA add-on would track the movements of a specific leviathan. The only catch being that you have to manually attach the tracking beacon onto the leviathan yourself. After doing this, you would be able to see where that leviathan is in a tab in your PDA. You would only be able to have 1-2 of these tracking beacons active at one time.
3) Fragment tracker. This would be a quality of life upgrade that lets you track how many more fragments you need before you unlock the blueprint. An upgraded version of this could tell you where to find the fragments.
I have no idea how to logistically program or implement these concepts in game as I am no coder. I appreciate you taking the time out of your day to read this and I hope you have a great rest of your week.
Thanks