About this mod
Allows you to remotely control vehicles! Also adds some cute little rc toys
- Requirements
- Permissions and credits
The vehicle modules can only target one vehicle at a time (one seamoth/prawn, and one cyclops) and they're used by holding the remote and pressing the corresponding remote control key (in config menu, defaults are J for seamoth/prawn, and K for cyclops). Because this includes a cyclops upgrade, it also requires MoreCyclopsUpgrades which has been updated to 2.0 by mrpurple.
The two rc toys are modeled after the toy car and the miniature aurora, the rc car is... not very smooth, I'll be honest. I don't know what happened with it, it used to be way smoother but it's super choppy right now. I'm gonna try to fix it when I get a chance. The rc aurora is much better, much smoother, and can fly. Also if you hover over the rc car with the aurora, you can dock it inside the aurora :) oh also the miniature aurora can explode by holding left click. Like mother like daughter.
Known issues:
Animations for entering/controlling/undocking vehicles will still play, with the player fully visible. Functionally it's the same, just visually makes it feel more like teleportation and less like remote control
The mod will not work well if you save, quit to menu, and then load back in. I'm sorry, this mod is quite old, the code is very bad, and I am not in the mood to overhaul the entire thing. If you quit to menu and reload with this mod, you will have issues and I will not be able to offer very much support outside of "don't do that"
The mod will attempt to account for any cyclops movement by placing the player back in their position offset by the amount the cyclops moved, however this does not properly account for rotation. So if you're in the tail of the cyclops, remote control the cyclops, and then spin 180 degrees, you'll spawn back in the helm of the cyclops now. Or if you rotate 90 degrees, you'll spawn back in the water outside of the cyclops. So avoid using remote control on the cyclops while standing in it, and, if you do, try to be as close to the center of the cyclops as possible so that the rotation affects your position as little as possible
If you like this mod or any of my others, check out the subnautica modding server as they have a modder of the year poll going
on right now. So go ahead and vote for me!

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