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Indigocoder

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Indigocoder

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About this mod

A library for creating customizable submarines using ThunderKit.

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A library for creating customizable submarines using ThunderKit. Sub Library gives modders multiple components to replicate the behavior of the Cyclops in their submarine.

Some examples of these are:
  • A fire system
  • A proximity sensor system
  • Multiple scripts for spawning in objects from the Cyclops such as the steering wheel, damage points, and floodlights
  • Various utility functions for quickly applying the basic required components onto the prefab root (such as a SubRoot, SubControl, etc)
  • Adds convenience implementations for common tasks such as serialization, runtime material processing and prefab edits, equipment UI, etc.
  • Provides tools for modders to create custom flood planes, allowing them to be the highest quality submarines possible


THIS MOD WILL NOT DO ANYTHING BY ITSELF. IT IS A LIBRARY FOR CREATING SUBMARINES, AND DOES
NOT ADD ANYTHING TO THE GAME BY ITSELF


To visit the repo, click here
To view the documentation, click here

Installation:
  • Download the most recent version of Nautilus and install that
  • Download the most recent version of Sub Library
  • Unzip the archive file and put the "SubLibrary" folder in you plugins folder (Subnautica/BepInEx/plugins)
  • The mod is now installed

Credits:
  • Lee23 (32eel on Discord) - Signed distance field generator script. View the original here
  • Abyzma (abyzma on Discord) - Mod icon

To reference Sub Library in your mod you can use the NuGet Package or reference the mod dll.
However, make sure to add a [BepInDependancy()] with the library GUID (com.indigocoder.sublibrary) so your mod loads after the library.