About this mod
A library for creating customizable submarines using ThunderKit.
- Requirements
- Permissions and credits
Some examples of these are:
- A fire system
- A proximity sensor system
- Multiple scripts for spawning in objects from the Cyclops such as the steering wheel, damage points, and floodlights
- Various utility functions for quickly applying the basic required components onto the prefab root (such as a SubRoot, SubControl, etc)
- Adds convenience implementations for common tasks such as serialization, runtime material processing and prefab edits, equipment UI, etc.
- Provides tools for modders to create custom flood planes, allowing them to be the highest quality submarines possible
THIS MOD WILL NOT DO ANYTHING BY ITSELF. IT IS A LIBRARY FOR CREATING SUBMARINES, AND DOES
NOT ADD ANYTHING TO THE GAME BY ITSELF
To visit the repo, click here
To view the documentation, click here
Installation:
- Download the most recent version of Nautilus and install that
- Download the most recent version of Sub Library
- Unzip the archive file and put the "SubLibrary" folder in you plugins folder (Subnautica/BepInEx/plugins)
- The mod is now installed
Credits:
- Lee23 (32eel on Discord) - Signed distance field generator script. View the original here
- Abyzma (abyzma on Discord) - Mod icon
To reference Sub Library in your mod you can use the NuGet Package or reference the mod dll.
However, make sure to add a [BepInDependancy()] with the library GUID (com.indigocoder.sublibrary) so your mod loads after the library.