About this mod
Works and Made on the latest version of the game as of speaking 11/18/2023
- Permissions and credits
Late game once you have access to Knights the AI stops getting stronger and its just so easy to faceroll all of them with no challenger
Richard now Fields Archers and Pikeman, also starts with Pikeman.
Templar now Fields Archer
Templar uses Knights for Defence, not just for Siege
Wolf, Templar and Richard uses Pikeman also for patrol
Saladin, Wolf, Templar and Richard can build more houses and increase building limit.
Richard, Saladin, Wolf and Templar Builds more Wood Camps, Stone Quarry and Iron Mines. As well as weapon workshops.
Slave King now uses Slave Driver as Response Force and Slaves instead of Archers
Slave King starts with more Slave Drivers and uses them more in siege and harass. In vanilla he only spam a maximum of 2 Slave Driver is too low
Emperor now also uses Swordsman, he's a Emperor, why would he only use Peasants?
Duke now uses Man at Arms
Princess uses Arabic Swordsmans, instead of Man At Arms mostly
Sultana uses Assassins for Defence, Siege, instead of archers during defence and emergency
Caliph uses Oilpotthrower, Horse Archers for siege
Khan uses Horse Archers for siege, harass and Sassanidknights
Caliph uses Oilpotthrower, Horse Archers for siege
Templar uses Trebuchets and Knights for Defence, Siege
Emperor uses Peasants for Siege
Shah actually uses Arabian Swordsmans for capturing and attacking, instead of spamming Archers all the time, he calls them noble soldiers in game
Jackal now uses slaves
Saladin now uses Sassanid Knights during Siege and more on defence
To Install
M:\SteamLibrary\steamapps\common\Stronghold Crusader 2\assets
I already merge the mod with the Building and Units Increase Mod. Since its a must. If you have that installed please delete it else it will cause conflicts and cause this mod to not work. Vanilla you only have 112 units limit or close, with 100 buildings buildable. Here you have 2000s as limit
https://www.nexusmods.com/strongholdcrusader2/mods/3
How to do a quick test to confirm this mod works - On Skirmish If Richard spawn with Pikeman mod is working. and you should have unit limit above 500 or close
Vanilla Saladin, Richard is a joke, that's why this is important to buff them. Literally poster boy, but he's so weak. Also if you gave AI Supplies and infinfiite gold they still refused to spam armies nor make use of it due to AI Limits and the amount of troops they can field that's limited by code
on your assets folder of your Crusader 2, put assets.v and replace it