Stellaris

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Paddy32guan

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pady32guan

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About this mod

Magical stuff from The Owl House. Megastructure, colossus weapon, ship weapons, portraits, empire authority and more!

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My first Stellaris mod! This mod brings stories of the wonderful The Owl House series to Stellaris, HEAVY spoilers ahead!. Proceed after watching the series.

·New save is recommended
·ironman compatible
·not achievement compatible
·Requires DLC Apocalypse, Nemesis
·As of Jul 26, this mod is now on Steam Workshop
Now 3.8+ compatible

MAJOR CHANGE Jul 15 2023
·new planetary decision: Day of unity, eliminating a selected colony of your own with size >= 15 and giving 1,000,000 unity
·Day of unity megastructure now costs millions of unity, use the unity gained from erasing your planets
·plans for colossus weapon to give unity is abandoned
MAJOR CHANGE Jul 19 2023
Complete story line of The Owl House available to empire with Coven System authority
It's modified to fit stellaris game play and based on my understanding of the story. 
Megastructure Day of Unity will be spawned at capital star after the completion of the story "situation", the prerequisite tech is no longer researchable


Known issues:
·Music name displayed incorrectly in in-game music player
·incorrectly displayed planet background of Boiling isles planet

Features:
·Alternative to "become the crisis", accomplished with the new megastructure "Day of Unity"
·Colossus weapon "Day of unity" that wipes population currently a neutron sweep with shorter charge time
·Ship weapons for mid game and end game "glyph missile", "Focused Draining Spell" (actually useful and look great)
·Coven system empire authority
·Magical life species trait
·Strategic resources "Palistrom Wood", "Titan's Blood"
·Technologies for corresponding features
·Planet buildings "Conformatorium", "Palistrom tree farm", "Titan's blood mine"
·New origin (a bit OP)
·New armies "Coven Guard", "Abomaton", "Choosy hat(?)", "Titan Dragon"
·New War goal "Erase Wild Magic"
·The owl house character portraits and music soundtrack
·Emperor's Coven flag
·Emperor's castle room background
·The owl house name lists
·English and Chinese simplified localization (story events not yet translated to chinese simplified)

TODO:
·moar portraits
·moar music
·make new strategic resources amount appear on UI
·fix issues
·add new icons
·replace "generic empire" with new empire type when you choose Coven System authority
·create new planet texture for Boiling isles 


Guide/Background:
  You will play as Phillip Wittebane (AKA Emperor Belos), an alien hunter from the human realm. You discovered this realm of aliens and witches (stellaris galaxy) and decided to take control of this realm, destroy it , go back to the human realm and become the best alien hunter ever.
  Your goal is to finish the Day of Unity megastructure which is unlocked by finishing the story situation (become the crisis ascension perk is not necessary) and costs a lot of unity and strategic resources from this mod. Gain required unity by sacrificing your own planets through decision Day of Unity, unity functions similarly to dark matter in Nemesis DLC. It follows the same construction restrictions as a dyson sphere. 
  at least 1*habitable worlds for small galaxy sizes and 2250 endgame year is recommended,  since the story lasts 40-50 years
  Weapons and other equipments in this mod all require Palistrom wood and Titan blood. Produce them from planetary buildings.
  Make sure you researched the physic tech toh_tech_toh_1 when you start a new game( no longer required since the tech is automatically given to player with coven system authority at game start ). It's the prerequisite for all TOH techs.
  Watch out for the Draining Spell technology, it will unlock further techs that give you the megastructure, colossus weapon and ship weapon.
You will only have access to all mod features if you use Coven System authority.

This is a non-profit fan project of 'The Owl House' from Disney by Dana Terrace