OLD VERSION - DEPRECATED - Use this link instead : https://steamcommunity.com/sharedfiles/filedetails/changelog/2425550468


Origins (Some may required DLC) :


    Shrouded Connection :
  • Pops have the Latent Psionic trait
  • A unique Planetary Feature is on the capital (+10% happiness and +5 unity +1 Zro)
  • May spawn a Shrouded Moon on your homeworld
  • Psionics Research Speed: +25%
  • An new way to use Zro : 4 uniques campaigns to will boost differents side of your empire


    Robots Factories :
  • Starts with the Powered Exoskeletons technology & Robotic Workers technology
  • Start with the Robot Assembly Plant
  • 1 Roboticist per 25 pops
  • Robot construction speed: +25%


    Nyctophobia :
  • Start on a continental world with a penal colony
  • Naval Capacity : -15
  • Starbase Influence Cost: +15%
  • Governing ethics attraction: +75%
  • Unity : +15%
  • Influence : +1


    High-energy Production Protocols :
  • Start on a 30 size world with uniques Planetary Features
  • Maximum District: +6
  • Maximum Generator, Minerals District: +6
  • District Energy Upkeep: -50%
  • +2 Tech-drone Job
  • +10 minerals


    Growing Pods :
  • Growth Speed: +30%
  • Colony Development Speed: +50%
  • Colony Start with +2 Pops
  • Empire Energy & Food Production: -10%


    Genetic Selection :
  • Unique trait : +2 modification points, Leader Lifespan: +20 Years & Growth Speed: -5%
  • Leader pool size: +2
  • -25% Modify Species Cost
  • Unlock the techs for gene-modding and Leader Enhancement policy


    Planetary Defence Protocol :
  • Start with a Fortress building and tech (+1 mote depoistif for upkeep) and FTL Inhibitor Tech
  • Capital Modifier : +100% Build Speed to Fortress & Stronghold -33% Orbital Damage
  • Empire Modifier : +50% Defence Army Damage +100% Defence Army Morale +100 Army Starting Exp +5 Stability +4 Defense platform +1 Influence in a defensive war


    Living Planet :
  • Start on a Hive world with a unique deposit (+25 food +5 unity) & Unlock the require tech


    Xeno-trading :
  • +25 trust cap +25% trust growth +25% branch office value +25% economic weight +10% trade value
  • Envoys : +1 +25% weight +150% improve relationship
  • Unlock the Prosperity tradition tree


    Xeno-communication :
  • +75 trust cap +25 subject trust cap +33% trust growth +10% council weight
  • Envoys : +2 +25% weight +200% improve relationship
  • Unlock the Diplomacy tradition tree


    Nanite Foundries :
  • -25% build time
  • -15% Blockers clear cost & time
  • Unlock both nanite techs, add a nanite deposit
  • Capital modifier : -25% building / district upkeep


    Ecumonopolis :
  • Start on a Ecumonopolis
  • Start with a unique planet deposit to sustain your empire food, but not for long


    Starless :
  • Start in a Blakc Hole system with 3 Dark matter deposit
  • The deposits are mostly minerals and almost no food, also +1 crystal and +1 mote deposit
  • Start with a unique trait


    The Crown :
  • Start with The Crown, a unique juggernaut
  • If you lose it, you lose your ruler, every following rulers will have a malus and the empire will have a very bad modifier
  • Start the the Juggernaut tech
  • +20 Naval Cap


    Graveyard :
  • Start in a Graveyard system, there are debris that could be usefull to scan (ressources, techs and even a Archeology Site)


    Terraforming Candidate :
  • Start with a Terraforming Candidate in your system and the rest of the system has better than normal deposit
  • Start with all the Terraforming techs
  • +50% Terraforming Speed & -50% Terraforming Cost


    Immortal :
  • The starting ruler will be the Chosen One, immortal, +3 additional skills and +3 Skill
  • Leader -15 Age & +2 Skill
  • +1 Influence / month


    Adrift :
  • Start on a system separated from the hyperlanes network
  • +20% survey speed
  • +10% anomaly chance
  • +10% ship speed


    Interstellar Assembly :
  • Start with an Interstellar Assembly and a inhabited tomb world the system
  • -100% border friction


    Zro Manufacturer :
  • Lithoids Only
  • Unique trait : Zro Manufacturer - each miner will produce 0.1 Zro
  • Pops have the Latent Psionic trait
  • Psionics Research Speed: +25%
  • An new way to use Zro : 4 uniques campaigns to will boost differents side of your empire


    Metalic Shapeshifter :
  • Lithoids Only
  • Unique trait : Metalic Shapeshifter - Multi-purpose trait.
  • +20% ship hull & 4 hull regen daily
  • +50 ship armor & +10% ship armor & +5 armor regen daily
  • +15% ships alloys upkeep


    Space Age :
  • Start with a very slow FTL Drives and progressivly get better and faster
  • -99% Ship windup / windown
  • -99% Ship speed
  • -99% Ship interstellar speed


    Border Control :
  • Start with no fleet but can increase the starbase firepower greatly with some unique techs
  • Defense platform will NOT be destroyed when they it 0HP, but disabled and will auto-repair after a while and out of combat.
  • +5 Defense platform
  • Defense Station +10% Damage & +100% Hull
  • -90% Ship Built Speed
  • +250% Ship Upkeep


Corporate Civics (Require the MegaCorp DLC) :

    Ship Fonderies :
  • Ship build speed: +25%
  • Ship build cost: -5%


    Terrain Exploitation :
  • Empire Energy Production Jobs: +5%
  • Empire Minerals Production Jobs: +5%
  • Empire Food Production Jobs: -10%


    Private Investors :
  • Starbase Influence cost: -10%
  • Starbase Upgrade cost: -10%
  • Starbase Capacity: +2


    R&D :
  • Research Speed: +5%
  • Research Alternatives: +1


    Scientific Administration :
  • Start with a Science Director and a Administrator
  • +1 Science Director per 40 pops
  • +1 Science Director per 40 pops


    Right to Freedom :
  • Workers produce: +2%
  • Slaves produce: -1000%
  • Citizens happiness: +5%


    Brainwashed Customers :
  • Governing Ethics Attraction: +50%
  • Pops happiness: +5%
  • Branch Office Value: 10%


    Genetic Engineering :
  • Biological & lithoid pops modification points: +1
  • Leader Skill Levels: +2
  • Leader Experience Gain: -15%


    The Dreaming Void :
  • START ONLY
  • Administrative Capacity : +10
  • Starbase Influence Cost: -10%
  • Spiritualist Ethics Attraction: +20%
  • Ship Speed: +10%
  • Ship Hull Points: -20%
  • Stability: -10%


    Investment :
  • START ONLY
  • The investement should pay back in a few years...hopefully


    Phased Array :
  • Field Manipulation Research Speed: +5%
  • Ship Evasion: +15
  • Ship Speed: -10%


Hive Mind Civics (Require the Utopia DLC) :

    Mutagen :
  • START ONLY
  • Starts with the Gene Tailoring technology
  • Biological & lithoid Pops modification points: +1
  • Modify species special project cost: -33%
  • Growth Speed: -5%


    Insatiable :
  • Army Damage: +100%
  • Army Morale Damage: +300%
  • Army Starting Experience: +50
  • Empire Food Production: -5%


    Soothing Pheromone :
  • Trust Growth: +10%
  • Trust Cap: +25
  • Subject Trust Cap: +25
  • Subjugation Acceptance : +25
  • Slave Happiness: +15%


    Anthropophagic Farming :
  • Maximum Farming District: +2
  • +2 Agri-drone
  • +1 Agri-drone per 40 pops
  • Growth Speed: -5%

Machine Empire Civics (Require the Synthetic Dawn DLC) :

    Boosted Batteries :
  • Pops Energy Production: +15%


    Worker-Bot :
  • Workers produce: +3%
  • Empire Energy Production Jobs: -10%


    Compressible :
  • Resettlement cost: -50%
  • Pop housing usage: -10%


    Self-modifying :
  • START ONLY
  • Starts with the Machine Template System technology
  • Robot modification points: +1
  • Modify species special project cost: -50%


    Systemic Management :
  • Administrative Cap: +15
  • Colony Development Speed: +10%

  • Start the the Juggernaut tech

  • -15% Blockers clear cost & time

  • Unity : +15%
  • Influence : +1

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coco9515