OLD VERSION - DEPRECATED - Use this link instead : https://steamcommunity.com/sharedfiles/filedetails/changelog/2425550468
Origins (Some may required DLC) :
- Pops have the Latent Psionic trait
- A unique Planetary Feature is on the capital (+10% happiness and +5 unity +1 Zro)
- May spawn a Shrouded Moon on your homeworld
- Psionics Research Speed: +25%
- An new way to use Zro : 4 uniques campaigns to will boost differents side of your empire
Shrouded Connection :
- Starts with the Powered Exoskeletons technology & Robotic Workers technology
- Start with the Robot Assembly Plant
- 1 Roboticist per 25 pops
- Robot construction speed: +25%
Robots Factories :
- Start on a continental world with a penal colony
- Naval Capacity : -15
- Starbase Influence Cost: +15%
- Governing ethics attraction: +75%
- Unity : +15%
- Influence : +1
Nyctophobia :
- Start on a 30 size world with uniques Planetary Features
- Maximum District: +6
- Maximum Generator, Minerals District: +6
- District Energy Upkeep: -50%
- +2 Tech-drone Job
- +10 minerals
High-energy Production Protocols :
- Growth Speed: +30%
- Colony Development Speed: +50%
- Colony Start with +2 Pops
- Empire Energy & Food Production: -10%
Growing Pods :
- Unique trait : +2 modification points, Leader Lifespan: +20 Years & Growth Speed: -5%
- Leader pool size: +2
- -25% Modify Species Cost
- Unlock the techs for gene-modding and Leader Enhancement policy
Genetic Selection :
- Start with a Fortress building and tech (+1 mote depoistif for upkeep) and FTL Inhibitor Tech
- Capital Modifier : +100% Build Speed to Fortress & Stronghold -33% Orbital Damage
- Empire Modifier : +50% Defence Army Damage +100% Defence Army Morale +100 Army Starting Exp +5 Stability +4 Defense platform +1 Influence in a defensive war
Planetary Defence Protocol :
- Start on a Hive world with a unique deposit (+25 food +5 unity) & Unlock the require tech
Living Planet :
- +25 trust cap +25% trust growth +25% branch office value +25% economic weight +10% trade value
- Envoys : +1 +25% weight +150% improve relationship
- Unlock the Prosperity tradition tree
Xeno-trading :
- +75 trust cap +25 subject trust cap +33% trust growth +10% council weight
- Envoys : +2 +25% weight +200% improve relationship
- Unlock the Diplomacy tradition tree
Xeno-communication :
- -25% build time
- -15% Blockers clear cost & time
- Unlock both nanite techs, add a nanite deposit
- Capital modifier : -25% building / district upkeep
Nanite Foundries :
- Start on a Ecumonopolis
- Start with a unique planet deposit to sustain your empire food, but not for long
Ecumonopolis :
- Start in a Blakc Hole system with 3 Dark matter deposit
- The deposits are mostly minerals and almost no food, also +1 crystal and +1 mote deposit
- Start with a unique trait
Starless :
- Start with The Crown, a unique juggernaut
- If you lose it, you lose your ruler, every following rulers will have a malus and the empire will have a very bad modifier
- Start the the Juggernaut tech
- +20 Naval Cap
The Crown :
- Start in a Graveyard system, there are debris that could be usefull to scan (ressources, techs and even a Archeology Site)
Graveyard :
- Start with a Terraforming Candidate in your system and the rest of the system has better than normal deposit
- Start with all the Terraforming techs
- +50% Terraforming Speed & -50% Terraforming Cost
Terraforming Candidate :
- The starting ruler will be the Chosen One, immortal, +3 additional skills and +3 Skill
- Leader -15 Age & +2 Skill
- +1 Influence / month
Immortal :
- Start on a system separated from the hyperlanes network
- +20% survey speed
- +10% anomaly chance
- +10% ship speed
Adrift :
- Start with an Interstellar Assembly and a inhabited tomb world the system
- -100% border friction
Interstellar Assembly :
- Lithoids Only
- Unique trait : Zro Manufacturer - each miner will produce 0.1 Zro
- Pops have the Latent Psionic trait
- Psionics Research Speed: +25%
- An new way to use Zro : 4 uniques campaigns to will boost differents side of your empire
Zro Manufacturer :
- Lithoids Only
- Unique trait : Metalic Shapeshifter - Multi-purpose trait.
- +20% ship hull & 4 hull regen daily
- +50 ship armor & +10% ship armor & +5 armor regen daily
- +15% ships alloys upkeep
Metalic Shapeshifter :
- Start with a very slow FTL Drives and progressivly get better and faster
- -99% Ship windup / windown
- -99% Ship speed
- -99% Ship interstellar speed
Space Age :
- Start with no fleet but can increase the starbase firepower greatly with some unique techs
- Defense platform will NOT be destroyed when they it 0HP, but disabled and will auto-repair after a while and out of combat.
- +5 Defense platform
- Defense Station +10% Damage & +100% Hull
- -90% Ship Built Speed
- +250% Ship Upkeep
Border Control :
Corporate Civics (Require the MegaCorp DLC) :
- Ship build speed: +25%
- Ship build cost: -5%
Ship Fonderies :
- Empire Energy Production Jobs: +5%
- Empire Minerals Production Jobs: +5%
- Empire Food Production Jobs: -10%
Terrain Exploitation :
- Starbase Influence cost: -10%
- Starbase Upgrade cost: -10%
- Starbase Capacity: +2
Private Investors :
- Research Speed: +5%
- Research Alternatives: +1
R&D :
- Start with a Science Director and a Administrator
- +1 Science Director per 40 pops
- +1 Science Director per 40 pops
Scientific Administration :
- Workers produce: +2%
- Slaves produce: -1000%
- Citizens happiness: +5%
Right to Freedom :
- Governing Ethics Attraction: +50%
- Pops happiness: +5%
- Branch Office Value: 10%
Brainwashed Customers :
- Biological & lithoid pops modification points: +1
- Leader Skill Levels: +2
- Leader Experience Gain: -15%
Genetic Engineering :
- START ONLY
- Administrative Capacity : +10
- Starbase Influence Cost: -10%
- Spiritualist Ethics Attraction: +20%
- Ship Speed: +10%
- Ship Hull Points: -20%
- Stability: -10%
The Dreaming Void :
- START ONLY
- The investement should pay back in a few years...hopefully
Investment :
- Field Manipulation Research Speed: +5%
- Ship Evasion: +15
- Ship Speed: -10%
Phased Array :
Hive Mind Civics (Require the Utopia DLC) :
- START ONLY
- Starts with the Gene Tailoring technology
- Biological & lithoid Pops modification points: +1
- Modify species special project cost: -33%
- Growth Speed: -5%
Mutagen :
- Army Damage: +100%
- Army Morale Damage: +300%
- Army Starting Experience: +50
- Empire Food Production: -5%
Insatiable :
- Trust Growth: +10%
- Trust Cap: +25
- Subject Trust Cap: +25
- Subjugation Acceptance : +25
- Slave Happiness: +15%
Soothing Pheromone :
- Maximum Farming District: +2
- +2 Agri-drone
- +1 Agri-drone per 40 pops
- Growth Speed: -5%
Anthropophagic Farming :
Machine Empire Civics (Require the Synthetic Dawn DLC) :
- Pops Energy Production: +15%
Boosted Batteries :
- Workers produce: +3%
- Empire Energy Production Jobs: -10%
Worker-Bot :
- Resettlement cost: -50%
- Pop housing usage: -10%
Compressible :
- START ONLY
- Starts with the Machine Template System technology
- Robot modification points: +1
- Modify species special project cost: -50%
Self-modifying :
- Administrative Cap: +15
- Colony Development Speed: +10%
Systemic Management :
- Start the the Juggernaut tech
- -15% Blockers clear cost & time
- Unity : +15%
- Influence : +1