This is a prerequisite MOD that allows custom weapon replacements while retaining hair accessories. Normally, replacing a mesh directly can cause hair accessories to disappear. This MOD was created to solve that issue, enabling users to freely replace weapons without affecting head accessories.
Requirements
This mod does not have any known dependencies other than the base game.
This is hard requirement if you want the full version of hair accessories. Be warned, this mod has a bug where you'll see EVE's original weapon in a cutscene.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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This is a prerequisite MOD that allows custom weapon replacements while retaining hair accessories. Normally, replacing a mesh directly can cause hair accessories to disappear. This MOD was created to solve that issue, enabling users to freely replace weapons without affecting head accessories. Additionally, weapons created using this mod can have fully customizable materials. How to Use the MOD: After creating your weapon model using the game's weapon skeleton, rename the following files accordingly:
Skeletal Mesh → SK_mod
Physics Asset → PA_mod
Skeleton → SKEL_mod
Then, place all of them into the directory: SB/Content/Art/Character/Weapon/ Package your assets, and name your PAK file as: 2_999999_P.pak
Place this PAK file into the game’s mod folder together with my MOD for it to function correctly.