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WangYiDeYinYangLu

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WangYiDeYinYangLu

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About this mod

我是初学者,只能边摸索边修改,
此次上传这个MOD只是想和大家分享一下成果。
I am a beginner, so I can only explore and modify at the same time,
I am uploading this MOD just to share the results with everyone.

Permissions and credits
  • 血量:100000点
  • 护盾:500点
  • 每点护盾减伤:0.25%
  • 非战斗时护盾每秒回复:50点
  • 战斗时护盾每秒回复:25点
  • 每秒生命回复:10点
  • 奔跑速度提升:50%(走路和奔跑是两个文件)
  • 射击时的移动速度提高:500%
  • 贝塔值:10000点,贝塔技能消耗从400降到80(贝塔格挡技能点满2级的话,每次完美格挡回复80点,完全可以内循环),贝塔技能0帧起手,无冷却。
  • 爆发值:10000点,爆发技能消耗从400降到80(每次完美闪避回复160点,完全可以内循环),爆发技能0帧起手,无冷却。
  • 攻速:160%
  • 暴击:5%
  • 爆伤:500%
  • 近战:250点
  • 远程:250点
  • 对护盾的伤害:250点
  • 弹药:500000发(射击不消耗弹药)
  • 手榴弹:500个(使用不会消耗数量,无冷却)
  • 药品:500个(使用不会消耗数量,无冷却)
  • 钓鱼攻击力:100点
  • 扫描:1秒,扫描持续时间:5分钟(其实也没啥用,你又不会站在原地5分钟)
  • 冲刺间隔:0.5秒
  • 游泳冲刺间隔:0.5秒
  • 格挡、闪避判定:1秒(0帧起手)
  • 平衡点:使用技能【三连击(需要进阶到4连击)】可以直接把怪打出【处决】。
  • 空中冲刺:改成了10次,并延长了距离和滞空时间(高空坠落伤害依旧存在)。
  • 霰弹枪:改为大圣的定身术(大概能定住13秒多不到15秒的样子),如果定身期间把怪的平衡点打没了,那只有等到定身结束后才能进行【处决】。
  • 爆裂弹:可以连发,连发速度取决于你的手速。
  • 硬直:改为被攻击后无硬直,但是正常掉血(怪物特定招式、爆炸什么的外来因素除外)。
  • 招式:修改了最后一击,每个修改的招式都经过实测,不会报错,都有伤害,并且提高了不少。
键鼠操作
地面:左键→左键→左键→左键
地面:左键→左键→左键→(按住)左键
地面:右键→右键→右键
地面:右键→右键→(按住)右键
地面:左键→右键→左键→(按住)右键
空中:左键→左键→左键→左键
空中:右键
空中:(按住)右键
手柄操作
地面:X→X→X→X
地面:X→X→X→(按住)X
地面:Y→Y→Y
地面:Y→Y→(按住)Y
地面:X→Y→X→(按住)Y
空中:X→X→X→X
空中:Y
空中:(按住)Y

  • 有演示视频,可以提前预览MOD。

  • 告知以上MOD功能都是我自己边翻译边修改然后一次次进游戏测试改出来的,很抱歉,我做不到看一眼别人的MOD就能照样子融合进来,如果和你喜欢的某个MOD发生了冲突,我深表歉意,届时还要请您自行取舍。



  • Blood volume: 100000 points
  • Shield: 500 points
  • Shield damage reduction per point: 0.25%
  • Shield replies per second during non combat: 50 points
  • Shield replies per second during combat: 25 points
  • Life replies per second: 10 points
  • Running speed increase: 50% (walking and running are two separate files)
  • Movement speed increased during shooting: 500%
  • Beta value: 10000 points, Beta skill consumption reduced from 400 to 80 (if Beta block skill points reach level 2, perfect block will restore 80 points each time, which can be fully cycled), Beta skill starts at 0 frames without cooldown.
  • Burst value: 10000 points, burst skill consumption reduced from 400 to 80 (perfect dodge restores 160 points each time, fully capable of internal circulation), burst skill starts at 0 frames, no cooldown.
  • Attack speed: 160%
  • Critical Strike: 5%
  • Explosive damage: 500%
  • Close combat: 250 points
  • Remote: 250 points
  • Damage to shield: 250 points
  • Ammunition: 500000 rounds (shooting does not consume ammunition)
  • Hand grenades: 500 (use without consuming quantity, no cooling)
  • Medication: 500 units (no quantity consumed when used, no cooling)
  • Fishing attack power: 100 points
  • Scan: 1 second, scan duration: 5 minutes (actually not very useful, you won't stand still for 5 minutes)
  • Sprint interval: 0.5 seconds
  • Swimming sprint interval: 0.5 seconds
  • Block and dodge determination: 1 second (starting at 0 frames)
  • Balance point: By using the skill 'Triple Strike (requires advancement to 4-Strike)', you can directly hit the monster and execute it.
  • Aerial sprint: changed to 10 times, and extended the distance and hovering time (high-altitude fall injuries still exist).
  • Shotgun: changed to Wukong's immobility technique (able to immobilize for about 13 seconds to less than 15 seconds). If the balance point of the monster is lost during the immobility period, the execution can only be carried out after the immobility is completed.
  • Explosive bomb: can be fired continuously, and the speed of firing depends on your hand speed.
  • Hard Straight: Change to no hard straight after being attacked, but normal blood loss (except for monster specific moves, explosions, and other external factors).
  • Move: The final strike has been modified, and each modified move has been tested and error free, with damage and significant improvement.
Keyboard and mouse operation
Ground: Left button → Left button → Left button → Left button
Ground: Left button → Left button → Left button → (Hold down) Left button
Ground: Right click → Right click → Right click
Ground: Right click → Right click → (hold down) Right click
Ground: Left button → Right button → Left button → (Hold down) Right button
Air: Left button → Left button → Left button → Left button
Air: Right click
Air: (Hold down) Right click

Handle operation
Ground: X → X → X → X → X
Ground: X → X → X → (hold down) X
Ground: Y → Y → Y
Ground: Y → Y → (hold down) Y
Ground: X → Y → X → (hold down) Y
Aerial: X → X → X → X → X
Air: Y
Air: (Hold down) Y

  • There is a demonstration video where you can preview the MOD in advance.

  • Notice: The above MOD functions were all created by me while translating and modifying, and then repeatedly tested and modified in the game. I'm sorry, I can't merge them with someone else's MOD at a glance. If there is a conflict with a MOD that you like, I deeply apologize, and you will have to make your own choice.