This tutorial could be brief, suit for those who have modding experience but don't know how to start modding with Stellar Blade

Step1: Tool Preparation
FModel: For View the file structure & give a peek about what's inside a file
Retoc: For Unpack & Pack the loose UAssets file (I'll tell you why don't use FModel to unpack later)
UAssetsGUI: For modify UAssets

If you want to Make a model mod, then this tutorial is not meant for that, you may need:
Stellar-Blade-Modding-Guide

Step2: Find The File You Need in Fmodel



We now know the game defined the player character basic attributes in "CharacterTable.uasset"
But Wait, if you unpack this file with Fmodel, you may get trouble in next step like this:



This is because the game used zen loader, but when you edit a uasset file with UassetGUI, it requires you to provide legacy uasset. So, we need a tool to unpack the game file directly into Legacy Uassets

Step3: Unpack file with retoc
After you downloaded retoc from github, place this exe at 
%your_own_path%\steam\steamapps\common\StellarBlade\SB\Content
where you will see pak folder beside
Then we open the terminal in this folder, and type in

.\retoc.exe to-legacy .\Paks\ ./output -f "CharacterTable.uasset"


And if you want to know what those arguments means, you can type in .\retoc.exe to-legacy -h and it will show you:

Converts asests and shaders from Zen to Legacy
Usage: retoc.exe to-legacy [OPTIONS] <INPUT> <OUTPUT>
Arguments:
  <INPUT>   Input .utoc or directory with multiple .utoc (e.g. Content/Paks/)
  <OUTPUT>  Output directory or .pak
Options:
  -f, --filter <FILTER>     Asset file name filter
      --no-assets           Skip conversion of assets
      --no-shaders          Skip conversion of shader libraries
      --no-compres-shaders  Skip compression of shader libraries
  -d, --dry-run             Do not output any files (dry run). Useful for testing conversion
      --version <VERSION>   Engine version override [possible values: UE4_26, UE4_27, UE5_0, UE5_1, UE5_2, UE5_3, UE5_4, UE5_5]
  -v, --verbose             Verbose logging
      --debug               Debug logging
      --no-parallel         Do not run in parallel. Useful for debugging
  -h, --help                Print help

Since we only need the "CharacterTable.uasset" file, so we gave it a filter, otherwise, you will unpack all of the game assets which will explode your disc very quick.

After that, we can see our target file in Output Folder which is near the pak folder.

You may find mutiple file in this folder, this is normal since another file "TransformCharacterTable.uasset" has a substring of "CharacterTable.uasset", simply delete this extra file is okay.


Step 4: Mess with those values you want in UassetsGUI
If you open the file directly with UassetsGUI, it may reminds you that you're lack of mapping.
and the mapping file can also be found in the Modding Wiki which is Mapping file (.usmap)



After Import mapping you download from github, you can mess with the value in Export data. It looks like a table



Step 5: Pack your mod with retoc
I assume you directly modified the file inside the "Output" folder from we just did.
your file structure should be like 

output\SB\Content\Local\Data
- CharacterTable.uasset
- CharacterTable.uexp

Always remember to wrap a parent folder for SB folder, or your mod may not be recognized by the game.

Then we use retoc command to pack our mod:

.\retoc.exe to-zen .\output\ your_mod_name_P.utoc --version UE4_26

Converts assets and shaders from Legacy to Zen
Usage: retoc.exe to-zen [OPTIONS] --version <VERSION> <INPUT> <OUTPUT>
Arguments:
  <INPUT>   Input directory or .pak
  <OUTPUT>  Output .utoc
Options:
  -f, --filter <FILTER>    Asset file name filter
      --version <VERSION>  Engine version [possible values: UE4_26, UE4_27, UE5_0, UE5_1, UE5_2, UE5_3, UE5_4, UE5_5]
  -v, --verbose            Verbose logging
      --debug              Debug logging
      --no-parallel        Do not run in parallel. Useful for debugging
  -h, --help               Print help

We specify the version of UE4_26 is because Stellar Blade is made in UE4.26

Always remember to give your mod a _P suffix or you may find your game go crash when start up!

Mode                 LastWriteTime         Length Name
----                 -------------         ------ ----
d----           2025/6/14    17:41                Images
d----           2025/6/14    17:41                Movies
d----           2025/6/16    18:50                output
d----           2025/6/16    15:35                Paks
d----           2025/6/14    17:41                Splash
-a---           2025/6/16    13:28         637952 oo2core_9_win64.dll
-a---           2025/4/29     9:45        6144512 retoc.exe
-a---           2025/6/16    19:12            347 your_mod_name_P.pak
-a---           2025/6/16    19:12         380686 your_mod_name_P.ucas
-a---           2025/6/16    19:12            520 your_mod_name_P.utoc

And then you can find the packed mod in the same directory
- your_mod_name_P.utoc
- your_mod_name_P.ucas
- your_mod_name_P.pak

Step 6: Install your mod and enjoy the game!

Article information

Added on

Written by

Orcax1399

10 comments

  1. MomotaWatanabe
    MomotaWatanabe
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    Help!

    Error: Failed to read chunk FIoChunkId { chunk_id: "9bdb3fceb6b7da900000000a", chunk_type: ContainerHeader }
    Caused by:
        ureq error Transport(Transport { kind: ConnectionFailed, message: Some("tls connection init failed"), url: Some(Url { scheme: "https", cannot_be_a_base: false, username: "", password: None, host: Some(Domain("github.com")), port: None, path: "/WorkingRobot/OodleUE/raw/refs/heads/main/Engine/Source/Programs/Shared/EpicGames.Oodle/Sdk//2.9.10/win/redist/oo2core_9_win64.dll", query: None, fragment: None }), source: Some(Custom { kind: InvalidData, error: InvalidCertificate(UnknownIssuer) }) })
    1. deguless
      deguless
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      I encountered the same problem. I have no idea at all how to solve it
  2. Dojimax
    Dojimax
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    I got the fatal error on launching game.
  3. SlaadZero
    SlaadZero
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    when I run ".\retoc.exe to-zen .\output\ your_mod_name_P.utoc --version UE4_26"
    I get "The system cannot find the path specified." I am in the folder above "output" when running the command.

    NVM, I had a space before the command. It worked.
    1. Dojimax
      Dojimax
      • member
      • 0 kudos
      i got a problem same as you, can you share a trick?
  4. xjdyz
    xjdyz
    • member
    • 10 kudos
    Help!

    Error: Failed to read chunk FIoChunkId { chunk_id: "9bdb3fceb6b7da900000000a", chunk_type: ContainerHeader }
    Caused by:
        ureq error Transport(Transport { kind: ConnectionFailed, message: Some("tls connection init failed"), url: Some(Url { scheme: "https", cannot_be_a_base: false, username: "", password: None, host: Some(Domain("github.com")), port: None, path: "/WorkingRobot/OodleUE/raw/refs/heads/main/Engine/Source/Programs/Shared/EpicGames.Oodle/Sdk//2.9.10/win/redist/oo2core_9_win64.dll", query: None, fragment: None }), source: Some(Custom { kind: InvalidData, error: InvalidCertificate(UnknownIssuer) }) })
    1. MomotaWatanabe
      MomotaWatanabe
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      i think i got the same error,dk why。。。。
  5. Snackums69
    Snackums69
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    I had to look up a video on how to use FModel and I had no idea you need an AES key, and a .usmap file. I found a video that helped me but why didn't you mention any of this? I've never modded a UE game before and that was hurdle number 1. Thanks to YouTuber "Last_Ghost-GAMING" No idea what other videos he makes but his video helped a ton to get started.

    I'll link his video here in case someone else is stuck like I was. The video is mostly for texture edits but the start is what helped me with FModel. 

    Sorry if you don't like me linking anything OP but if it's really a problem go ahead and remove this comment but at least clarify what all you need to start using FModel. 
  6. fengtimoch
    fengtimoch
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    C:\Users\fongt>D:\Steam\steamapps\common\StellarBlade\SB\Content\retoc.exe to-legacy "D:\Steam\steamapps\common\StellarBlade\SB\Content\Paks\" ./output -f "CharacterTable.uasset"
    error: the following required arguments were not provided:
      <OUTPUT>

    Can u help me?
  7. Squall82
    Squall82
    • premium
    • 41 kudos
    Well, here goes my, I'm not gonna waste my time on modding Stellar Blade... This is a very useful guide, thank you!